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Current way of loading and saving setting in RT is quite hackish. It may have been appropriate back in the day it was written, but today it's hurting integration of RT with other mods.
To alleviate this we need to change the following:
... 2. Saved settings should be stored through a ScenarioModule to store them inside persistent.sfs
This ScenarioModule in persistence.sfs offers the convenience of storing RT settings instead of a separate setting file in a player's save folder. The persistence.sfs is part of a bug report, where we can check the RT settings inside the sfs.
Given that a switch to ScenarioModule is easily save-killer, this should be done in the RT 2.x development where players' saves shouldn't be preserved
The text was updated successfully, but these errors were encountered:
Quoted from the issue #700
This
ScenarioModule
inpersistence.sfs
offers the convenience of storing RT settings instead of a separate setting file in a player's save folder. Thepersistence.sfs
is part of a bug report, where we can check the RT settings inside the sfs.Given that a switch to
ScenarioModule
is easily save-killer, this should be done in the RT 2.x development where players' saves shouldn't be preservedThe text was updated successfully, but these errors were encountered: