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Skybox.bb
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Skybox.bb
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Function sky_CreateSky(filename$,parent%=0)
Local sky
Restore sky_SkyboxData
sky = CreateMesh(parent)
For face = 1 To 6
Read direction$
Local fname$ = filename$ + direction$ + ".jpg"
If FileType(fname$)=1
Local b = LoadBrush_Strict(fname$,%110001)
s = CreateSurface(sky,b)
For vert = 1 To 4
Read x,y,z,u,v
AddVertex s,x,y,z,u,v
Next
AddTriangle s,0,1,2
AddTriangle s,0,2,3
FreeBrush b
EndIf
Next
FlipMesh sky
EntityFX sky,1+8
EntityOrder sky,1000
Return sky
End Function
Function UpdateSky()
PositionEntity Sky, EntityX(Camera),EntityY(Camera),EntityZ(Camera), True
End Function
Function Update1499Sky()
PositionEntity NTF_1499Sky, EntityX(Camera),EntityY(Camera),EntityZ(Camera), True
End Function
;-----------------------------------------------------------------------
;Data
;-----------------------------------------------------------------------
.sky_SkyboxData
Data "_back"
Data -1,+1,-1,0,0
Data +1,+1,-1,1,0
Data +1,-1,-1,1,1
Data -1,-1,-1,0,1
Data "_left"
Data +1,+1,-1,0,0
Data +1,+1,+1,1,0
Data +1,-1,+1,1,1
Data +1,-1,-1,0,1
Data "_front"
Data +1,+1,+1,0,0
Data -1,+1,+1,1,0
Data -1,-1,+1,1,1
Data +1,-1,+1,0,1
Data "_right"
Data -1,+1,+1,0,0
Data -1,+1,-1,1,0
Data -1,-1,-1,1,1
Data -1,-1,+1,0,1
Data "_up"
Data -1,+1,+1,0,0
Data +1,+1,+1,1,0
Data +1,+1,-1,1,1
Data -1,+1,-1,0,1
Data "_down"
Data -1,-1,-1,1,0
Data +1,-1,-1,1,1
Data +1,-1,+1,0,1
Data -1,-1,+1,0,0
;~IDEal Editor Parameters:
;~F#1#1B#1F
;~C#Blitz3D