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whitelist.cfg
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whitelist
{
// Note: Items are evaluated in order...
//
// "add" "save/..." // does a recursive *.*
// "add" "screenshot/*.*" // does a non-recursive *.*
// "remove" "save/..."
// "remove" "maps/*.*"
// "add" "e3_town_02.dem" // adds a single file
// "remove" "maps\d1_town_05.bsp" // removes a single file...
// Individual files to pass through...
"add" "unusedcontent.cfg"
"add" "whitelist.cfg"
"add" "buildreslists.bat"
"remove" "cfg/config.cfg"
"add" "maps/stats_overview/..."
// Additional files/directories to allow
"add" "materials/console/..."
"add" "materials/vgui/..."
"add" "materials/sprites/..."
"add" "materials/hud/..."
"add" "materials/debug/..."
"add" "materials/shadertest/..."
"add" "materials/engine/..."
"add" "materials/dev/..."
"add" "materials/voice/..."
"add" "sound/combined/..."
"add" "sound/UI/..."
"add" "sound/common/bugreporter_*"
"add" "*.vbsp" // ????
"add" "*.rad" // ????
"add" "*.dem"
"remove" "e3*.dem"
"add" "*.vdm"
"add" "*.xls"
"add" "*.csv"
"add" "*.vsw"
"add" "*.log"
"add" "*.bat"
"add" "models/*.ani"
"add" "maps/cp_*.bsp"
"add" "maps/ctf_*.bsp"
"add" "maps/tc_*.bsp"
"add" "maps/cloak.bsp"
"add" "maps/*.vmf"
"add" "maps/auto_compile/*.vmf"
"add" "maps/soundcache/*.cache"
"add" "maps/graphs/*.ain"
"add" "reslists/..."
"remove" "reslists_temp/..."
"add" "*.txt"
"add" "*.bat"
"add" "bin\*.dll"
"add" "*.cache" // Keep all cache files for now...
"add" "sound/ui/..." // vgui ui sounds
}