Skip to content

Latest commit

 

History

History
22 lines (19 loc) · 1.38 KB

PreAlpha_0.1.7.md

File metadata and controls

22 lines (19 loc) · 1.38 KB

6/4/24 log

Pre-Alpha Version 0.1.7

  • updated map voting
  • added a GameRoundMap module for possible debugging/admin features like selecting maps, gamemodes, or starting and ending rounds
  • added gamemode voting which currently does nothing
  • added a little botom bar where players will be
  • added placeholder stuff for style
  • added a timer for voting
  • mostly fixed slam jump height
  • fixed the bridge stairs on ORANGEPLATE so the last step doesn't go under the bridge
  • fixed the bridge stairs (but not the building stairs because I forgot) on ORANGEPLATE so that you can actually walk up them better
  • fixed a loading issue with map loading where if you were the first member of a server it would start the map vote early while you were still loading

new gamemodes (note: none of these are final)

  • Royal Snazzy: compete to get the highest individual style in a limited time on teams of 2
  • Team Snazzy: compete to get the highest collective style for your team in a limited time to win
  • Royal Gungame: compete to get the highest individual kills in a limited time with your loadout switching every kill
  • Team Gungame: compete to get the highest collective kills for your team in a limited time to win
  • Royal Classic: compete to get to 32 individual kills the fastest with gungame mechanics to win
  • Team Classic: compete to get to 100 collective team kills with gungame mechanics to win