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[D3D12] Efficiency: collapse barriers #1

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Ravbug opened this issue Oct 15, 2023 · 0 comments
Open

[D3D12] Efficiency: collapse barriers #1

Ravbug opened this issue Oct 15, 2023 · 0 comments
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help wanted Extra attention is needed performance Something is running slower than it should

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@Ravbug
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Ravbug commented Oct 15, 2023

Currently, the D3D12 backend does not collapse ResourceBarrier commands. This is inefficient.
image
CommandBufferD3D12 handles all barrier usage automatically. We may want to consider an approach similar to what CommandBufferVk does in order to satisfy Vulkan's (more strict) barrier rules.

@Ravbug Ravbug added help wanted Extra attention is needed performance Something is running slower than it should labels Oct 15, 2023
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Labels
help wanted Extra attention is needed performance Something is running slower than it should
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