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Also, since SDL2 does not destroy the OpenGL context upon window resize, I've patched Graphics::SetMode( x, y ) so it'll just change the resolution-related variables without restarting graphics.
Resizing or maximizing the window seems to miss the SDL2 event(s) that should signal the game to resize its contents.
It might also be nice for the maximize button and/or alt+enter to toggle fullscreen mode.
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