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Tiled: using polygon from object layer to create transparent collision object #210
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Hi @tchex ! This is a good idea. I will think a way of the implements this feature. |
Hi @RafaelBarbosatec, |
Hi @tchex ! |
Hi @RafaelBarbosatec! |
Hi @RafaelBarbosatec, |
Right, I'll test more this case to find this problem. |
Hi @tchex ! |
Hi @RafaelBarbosatec ! |
Hello and thank you for your great work. It is really nice and powerful to work with bonfire.
Is it possible to create a polygon in Tiled (object layer) and to define it as a collision object with bonfire ?
For example, on a beach, create a polygone around the sea, to force player to stay on the beach.
Thanks !
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