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pygame_minimal_draw_rectangle_rotated_2.py
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# pygame.draw module
# https://www.pygame.org/docs/ref/draw.html
#
# Getting rotated rect of rotated image in Pygame
# https://stackoverflow.com/questions/66984521/getting-rotated-rect-of-rotated-image-in-pygame/66984713#66984713
#
# rotating a rectangle in pygame
# https://stackoverflow.com/questions/68927683/rotating-a-rectangle-in-pygame/68927744#68927744
#
# GitHub - PyGameExamplesAndAnswers - Shape and contour - Draw rectangle
# https://github.com/Rabbid76/PyGameExamplesAndAnswers/blob/master/documentation/pygame/pygame_draw_shape_and_contour.md
#
# https://replit.com/@Rabbid76/PyGame-AnalogClock#main.py
import pygame, datetime
pygame.init()
window = pygame.display.set_mode((400, 300))
clock = pygame.time.Clock()
hour = pygame.Surface((60, 10), pygame.SRCALPHA)
hour.fill((255, 255, 255))
minute = pygame.Surface((80, 6), pygame.SRCALPHA)
minute.fill((255, 255, 0))
second = pygame.Surface((100, 2), pygame.SRCALPHA)
second.fill((255, 0, 0))
def blitRotate(surf, image, origin, pivot, angle):
# offset from pivot to center
image_rect = image.get_rect(topleft = (origin[0] - pivot[0], origin[1]-pivot[1]))
offset_center_to_pivot = pygame.math.Vector2(origin) - image_rect.center
# roatated offset from pivot to center
rotated_offset = offset_center_to_pivot.rotate(-angle)
# roatetd image center
rotated_image_center = (origin[0] - rotated_offset.x, origin[1] - rotated_offset.y)
# get a rotated image
rotated_image = pygame.transform.rotate(image, angle)
rotated_image_rect = rotated_image.get_rect(center = rotated_image_center)
# rotate and blit the image
surf.blit(rotated_image, rotated_image_rect)
start_time = pygame.time.get_ticks()
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
now = datetime.datetime.now()
angle_hour = 90 - 360 * (now.hour + now.minute/60) / 12
angle_minute = 90 - 360 * now.minute / 60
angle_second = 90 - 360 * now.second / 60
center = window.get_rect().center
window.fill('black')
blitRotate(window, hour, center, (5, 5), angle_hour)
blitRotate(window, minute, center, (5, 4), angle_minute)
blitRotate(window, second, center, (5, 2), angle_second)
pygame.display.flip()
clock.tick(100)
pygame.quit()
exit()