diff --git a/docs/Modding/guides/tools/MDLModding.md b/docs/Modding/guides/tools/MDLModding.md index f2098a6a..37048959 100644 --- a/docs/Modding/guides/tools/MDLModding.md +++ b/docs/Modding/guides/tools/MDLModding.md @@ -249,7 +249,7 @@ This is the way you will usually do it when reimporting a model that you have ed - Set the name of the material to its NAME in the game files !!! note - with dmx files you can set the material path later on in the export menu. If you have multiple needed paths we will talk about that in the next step [Multiple Material Paths](#step-5-5-multiple-material-paths-dmx). + with dmx files you can set the material path later on in the export menu. If you have multiple needed paths we will talk about that in the next step [Multiple Material Paths](#step-55-multiple-material-paths-dmx). This is why we set the name of the material to its name in the game files instead of its path. - Exit `EDIT Mode`. diff --git a/docs/Modding/reference/respawn/damagehistory.md b/docs/Modding/reference/respawn/damagehistory.md index 4979bf94..3e1b25b3 100644 --- a/docs/Modding/reference/respawn/damagehistory.md +++ b/docs/Modding/reference/respawn/damagehistory.md @@ -20,7 +20,7 @@ After a player receives damage it is stored by the game in an array of the follo The amount of damage inflicted !!! cpp-var "int damageType" - A value from the [Damage Flags](native_server/damageinfo.md#damage-flags-damage-flag-overview) + A value from the [Damage Flags](native_server/damageinfo.md#damage-flags) !!! cpp-var "int damageSourceId" Damage souce ID from the gun ( damage-source-id-overview ) diff --git a/docs/Modding/reference/respawn/native_server/damageinfo.md b/docs/Modding/reference/respawn/native_server/damageinfo.md index cc91da68..40a892dd 100644 --- a/docs/Modding/reference/respawn/native_server/damageinfo.md +++ b/docs/Modding/reference/respawn/native_server/damageinfo.md @@ -176,7 +176,7 @@ Because damageInfo instances are implemented as userdata they can't be typed. -## Damage Flags {#damage-flag-overview} +## Damage Flags You can get a bitflag of all damage types used with `DamageInfo_GetDamageType`.