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gslog.c
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/*
* GibStats Logging functions
*
* Public header file.
*
* $Id: gslog.c,v 1.1 1998/10/29 18:58:00 yun Exp $
*
*/
#include <stdlib.h>
#include <time.h>
#include "g_local.h"
#include "stdlog.h"
/*
* PUBLIC FUNCTIONS
*
*
*/
static int fWasAlreadyOpen = 0;
static char *pPatch = NULL; /* PatchName - Should never change */
int sl_Logging( game_import_t *gi,
char *pPatchName )
{
int fFileOpen = sl_OpenLogFile( gi );
if( fFileOpen && !fWasAlreadyOpen )
{
cvar_t *deathflags = gi->cvar( "dmflags", "0", CVAR_SERVERINFO );
sl_LogVers( gi );
pPatch = pPatchName;
sl_LogPatch( gi, pPatchName );
sl_LogDate( gi );
sl_LogTime( gi );
sl_LogDeathFlags( gi, (unsigned long)deathflags->value );
fWasAlreadyOpen = fFileOpen;
}
return fFileOpen;
}
void sl_GameStart( game_import_t *gi,
level_locals_t level )
{
if( sl_Logging( gi, pPatch ) )
{
// log name of map
sl_LogMapName( gi, level.level_name );
// start counting frags
sl_LogGameStart( gi, level.time );
}
}
void sl_GameEnd( game_import_t *gi,
level_locals_t level )
{
if( sl_Logging( gi, pPatch ) )
{
sl_LogGameEnd( gi, level.time );
sl_CloseLogFile();
fWasAlreadyOpen = 0;
}
}
void sl_WriteStdLogDeath( game_import_t *gi,
level_locals_t level,
edict_t *self,
edict_t *inflictor,
edict_t *attacker )
{
/* StdLogging for Deathmatch only */
if( deathmatch->value )
{
if( sl_Logging( gi, pPatch ) )
{
int mod = meansOfDeath & ~MOD_FRIENDLY_FIRE;
char *pKillerName = NULL;
char *pTargetName = NULL;
char *pScoreType = NULL; /* Kill, Suicide */
char *pWeaponName = NULL;
int iScore = 0; /* 1, -1 */
if( attacker == self )
{
/* Suicide - weapon */
pKillerName = self->client->pers.netname;
pScoreType = "Suicide";
iScore = -1;
/* Get weapon name, being very careful - mdavies */
/* This weapon may not have been the weapon used if the weapon was changed before the death */
pWeaponName = (NULL != attacker->client->pers.weapon)?(attacker->client->pers.weapon->pickup_name):(NULL);
}
else
{
int fSuicide = 0;
/* Suicide - no weapon */
switch (mod)
{
case MOD_FALLING:
{
pWeaponName = "Fell";
fSuicide = 1;
break;
}
case MOD_CRUSH:
{
pWeaponName = "Crushed";
fSuicide = 1;
break;
}
case MOD_WATER:
{
pWeaponName = "Drowned";
fSuicide = 1;
break;
}
case MOD_SLIME:
{
pWeaponName = "Melted";
fSuicide = 1;
break;
}
case MOD_LAVA:
{
pWeaponName = "Lava";
fSuicide = 1;
break;
}
case MOD_BOMB:
case MOD_EXPLOSIVE:
case MOD_BARREL:
{
pWeaponName = "Explosion";
fSuicide = 1;
break;
}
case MOD_TARGET_LASER:
{
pWeaponName = "Lasered";
fSuicide = 1;
break;
}
case MOD_TARGET_BLASTER:
{
pWeaponName = "Blasted";
fSuicide = 1;
break;
}
case MOD_SPLASH:
case MOD_TRIGGER_HURT:
case MOD_EXIT:
case MOD_SUICIDE:
{
fSuicide = 1;
break;
}
}
if( fSuicide )
{
pKillerName = self->client->pers.netname;
pScoreType = "Suicide";
iScore = -1;
}
}
if( (NULL == pKillerName) || (NULL == pScoreType) )
{
/* Kills */
// self->enemy = attacker;
if( attacker && attacker->client )
{
switch (mod)
{
case MOD_BLASTER:
case MOD_SHOTGUN:
case MOD_SSHOTGUN:
case MOD_MACHINEGUN:
case MOD_CHAINGUN:
case MOD_GRENADE:
case MOD_G_SPLASH:
case MOD_ROCKET:
case MOD_R_SPLASH:
case MOD_HYPERBLASTER:
case MOD_RAILGUN:
case MOD_BFG_LASER:
case MOD_BFG_BLAST:
case MOD_BFG_EFFECT:
case MOD_HANDGRENADE:
case MOD_HG_SPLASH:
case MOD_HELD_GRENADE:
default:
{
/* Kill - weapon */
pTargetName = self->client->pers.netname;
pKillerName = attacker->client->pers.netname;
pScoreType = "Kill";
iScore = 1;
/* Get weapon name, being very careful - mdavies */
/* This weapon may not have been the weapon used if the weapon was changed before the death */
pWeaponName = (NULL != attacker->client->pers.weapon)?(attacker->client->pers.weapon->pickup_name):(NULL);
break;
}
case MOD_TELEFRAG:
{
/* Kill - weapon */
pTargetName = self->client->pers.netname;
pKillerName = attacker->client->pers.netname;
pScoreType = "Kill";
iScore = 1;
/* Set weapon name - mdavies */
pWeaponName = "Telefrag";
break;
}
}
}
}
/* Log a score */
sl_LogScore( gi,
pKillerName,
pTargetName,
pScoreType,
pWeaponName,
iScore,
level.time );
return;
}
}
/* default - not multplayer */
/* Death - Not Logged */
sl_LogScore( gi,
"",
"",
"ERROR",
"",
0,
level.time );
return;
}
void sl_WriteStdLogPlayerEntered( game_import_t *gi,
level_locals_t level,
edict_t *ent )
{
if( sl_Logging( gi, pPatch ) )
{
sl_LogPlayerConnect( gi,
ent->client->pers.netname,
NULL,
level.time);
}
}
void sl_LogPlayerDisconnect( game_import_t *gi,
level_locals_t level,
edict_t *ent )
{
// GSLogMod Start: Player disconnected
if( sl_Logging( gi, pPatch ) )
{
sl_LogPlayerLeft( gi,
ent->client->pers.netname,
level.time );
}
}
/* end of file */