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move.js
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move.js
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/*
缓冲运动,弹性运动
coefficient越大越慢
Copyright 2014 03 15 by Ada Wang/汪洁文
*/
(function($){
var bufferMoves = [];
$.fn.bufferMove = function(oTarget,coefficient,fnCallBack){
return this.each(function() {
bufferMoves.push(new $.bufferMove($(this),oTarget,coefficient,fnCallBack));
});
};
$.bufferMove = function(obj,oTarget,coefficient,fnCallBack) {
this.obj = obj;
this.oTarget = oTarget;
this.coefficient = coefficient;
this.callback = fnCallBack;
this.timer = null;
this.bufferMoving();
};
$.bufferMove.fn = $.bufferMove.prototype = {};
$.bufferMove.fn.extend = $.extend;
$.bufferMove.fn.extend({
/*缓冲运动*/
bufferMoving : function(){
var _this = this;
var iInterval = 10;
var oSpeed = {};
if(this.timer) clearInterval(_this.timer);
this.timer=setInterval(function(){
var oTmp = {};
for(attr in _this.oTarget){
oTmp[attr] = parseFloat(_this.obj.css(attr));
oTmp[attr] = (_this.oTarget[attr]-oTmp[attr])>0? Math.ceil(oTmp[attr]):Math.floor(oTmp[attr]);
oSpeed[attr] = (_this.oTarget[attr] - oTmp[attr])/_this.coefficient;
oSpeed[attr] = oSpeed[attr] > 0 ? Math.ceil(oSpeed[attr]):Math.floor(oSpeed[attr]);
}
_this.bufferdoMove(oTmp,oSpeed);
},iInterval)
},
bufferdoMove:function(oTmp, oSpeed)
{
var bStop = true;
var _this = this;
for(attr in oTmp){
//以前这里有问题,一直执行这个,系统一直认为这个大于1,因为oTmp[attr]
if(Math.abs(_this.oTarget[attr]-oTmp[attr])>1 || Math.abs(oSpeed[attr])>1){
bStop = false;
console.log(5);
}
}
if(bStop)
{
clearInterval(_this.timer);
_this.timer=null;
_this.obj.css(_this.oTarget);
if(this.callback) this.callback();
}
else
{
for(attr in oSpeed){
oTmp[attr]+=oSpeed[attr];
}
_this.obj.css(oTmp);
}
}
});
})(jQuery);
/*弹性运动*/
(function($){
var moveArray = [];
$.fn.flexibleMove = function(oTarget,coefficient,fnCallBack){
return this.each(function(i,elem) {
$(elem).attr('flexibleMove-index',i);
moveArray.push(new $.flexibleMove($(this),oTarget,coefficient,fnCallBack));
});
};
$.fn.flexibleStop = function(){
if (moveArray.length==0) return this;
var index = $(this).attr('flexibleMove-index');
if (moveArray.length < index+1) {
return this;
};
var obj = moveArray[index];
if(obj!=null && typeof obj.timer!= "undefined"){
moveArray.splice(index,1);
clearInterval(obj.timer);
}
return this;
}
$.flexibleMove = function(obj,oTarget,coefficient,fnCallBack) {
this.obj = obj;
this.oTarget = oTarget;
this.coefficient = coefficient;
this.callback = fnCallBack;
this.timer = null;
this.init();
};
var debug = function(msg){
console.log(msg);
}
$.flexibleMove.fn = $.flexibleMove.prototype = {};
$.flexibleMove.fn.extend = $.extend;
$.flexibleMove.fn.extend({
init : function(){
var iInterval = 10;
var oSpeed = {};
var maxSpeed=65;
var _this = this;
// if(typeof this.timer=='undefined') this.timer = null;
if(_this.timer != null) {
// debug('begin2-------------------------------');
debug(_this.timer);
clearInterval(_this.timer)
debug(_this.timer);
// debug('end---------------------------------');
};
for(attr in _this.oTarget){
oSpeed[attr] = 0;
}
this.timer = setInterval(function(){
var oTmp = {};
for(attr in _this.oTarget){
oTmp[attr] = parseFloat(_this.obj.css(attr));
oTmp[attr] = (_this.oTarget[attr]-oTmp[attr])>0? Math.ceil(oTmp[attr]):Math.floor(oTmp[attr]);
oSpeed[attr]+=(_this.oTarget[attr]-oTmp[attr])/_this.coefficient;
oSpeed[attr]*=0.8;//不乘以这个的话,运动不会停,速度会在正的最大值和负的最大值间变化
if(Math.abs(oSpeed[attr])>maxSpeed)
{
oSpeed[attr]=oSpeed[attr]>0?maxSpeed:-maxSpeed;
}
};
_this.bufferdoMove(oTmp, oSpeed);
},iInterval);
},
bufferdoMove:function(oTmp, oSpeed)
{
var bStop = true;
var _this = this;
for(attr in oTmp){
//以前这里有问题,一直执行这个,系统一直认为这个大于1,因为oTmp[attr]
if(Math.abs(_this.oTarget[attr]-oTmp[attr])>2|| Math.abs(oSpeed[attr])>2){
bStop = false;
console.log(5);
}
}
if(bStop)
{
clearInterval(_this.timer);
_this.timer=null;
_this.obj.css(_this.oTarget);
if(this.callback) this.callback();
}
else
{
for(attr in oSpeed){
oTmp[attr]+=oSpeed[attr];
}
_this.obj.css(oTmp);
}
}
});
})(jQuery);