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knbot45.txt
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úkARNAg BOT û0.45bú
`------------------------------'
by: Ken Madlener
~:description:~
title: Karnag-Bot
version: 0.45b
author: Ken Madlener
mail: kenzer@D219-2.ibk.fnt.hvu.nl (not madlener@pi.net anymore)
aka: kenzer and fluffy on quake-servers
>qserver: 145.89.206.20 or D219-2.ibk.fnt.hvu.nl (up again)
credits: Jonathan e. Wright (nelno@resurrection.com)
The Punisher (BGbot)
Carson Sutton (RMbot)
Micheal Polucha (TMbot)
Tim Polucha (TMbot)
Nathaniel Gorham (DMbot)
Rob Albin (chasecam - albinatr@apci.net)
iD software for making the god-gifted game Quake
~:format:~
gfx: yesway - added skin
sound: nope
qcc: yesway
src: *yes*
~:notes:~
This is a beta of the beta of version 0.5, which is coming up.
I need a lot help of you guys, so don't hesitate to mail me.
(wow I get mail for my bot!) Mail me your ideas, hints, weapons
& stuff like that. (you will be credited)
I was also very happy when I saw my bot on PlanetQuake in the
quake-c archives. (www.planetquake.com\qca) Thanks for spreading
my bot, dudes!
~:get-it-to-work:~
Create a directory in Quake where you put this patch in
(unzip with -d!) start quake with "-game <directory-where-patch-is-in>
eg. "quake -game knbot"
Start a new multiplayer game.
-Impulse 100 to add a bot
-Impulse 30 to toggle chase camera (very cool)
-Impulse 31 to toggle laser targetter
-Impulse 32 to toggle chase mode
(most of the other impulses are messed up)
~:features:~
(there are many features where I'm working on which are added to 0.5)
ú individual names in deathmatch
ú bots now help you in coop, like the zeusbot (this is really cool)
ú faster movement (I want a smoother movement!!!)
ú he's a badass-strafer
ú intelligent roaming ai (still working on it)
ú intelligent jumping (used from cujo)
ú swimming code (also used from cujo, working on it)
ú use of all weapons except for axe which is going to be added
ú bots use cool comments (can be turned off)
ú +16 bots on one level
ú chasecam mod is included
ú I rewrote the source -- and you get it!
(left pretty much things out here)
~:being added:~
(I need your help on these)
ú smoother moving (I really need this, can somebody *please* help me?)
ú walk to doors, buttons, lifts, etc. (also need help on this!!!)
ú normal fire rate for all weapons
ú axe use
ú running back (just needs some time, I know how this works)
ú walk to the last place where the enemy was spotted
ú escape with low health
ú head model (face is finished)
ú again a major code cleanup
ú skill settings
ú bots not getting stuck
~:word from the author:~
I thought version 0.3 would be the one and only version of the bot
because I was working on my quake-server. (when I'm working on some-
thing else I usually don't return to my last job) So I was on the net
on a black day and I saw that my bot was moved to the huge file section
no ftp.cdrom.com and to planetquake, and guess what? I had around 10
mails in my mailbox!!! I was a happy man. Then I thought: "Okay now it's
the time to kick some serious ass, wait till version 0.5". And here it
is. Hope you'll like it.
Uh yea. I got some mails from guys who can't compile my code. I was using
another compiler . No. That's a joke .
I forgot to add the "progs.src" and the ".h" file.
(It should compile fine now) I also added my compiler (qcc.exe).
~:author:~
I'm Ken Madlener, 14 years old, born in Holland, Europe.
My hobbies are: *computing* (80% of free time), listening & making
music (hardcore, yea right) My English is foolish bad .
If you have a job or something (like program something for your TC)
don't hesitate to mail me. I'll help you as much as I can. (for free)
hours working on this version: +/- 30 hours (I'm getting better)
You can always find me on a quake-server on saturday. (mostly my server
(145.89.206.20) or quake.xs4all.nl)
~:copyright:~
Other authors may use my code on base of other bots, but I want to
be credited somewhere in your info file (something like I did) or
e-mail me. (madlener@pi.net) I will be very greatfull.
This file may be distributed as long as all the files included
stay intact.
~:availability:~
Yea my bot was spreaded! thank you all!
I will upload it tomorrow to all major sites.
(allways look at ftp.cdrom.com/quake, the biggest site)
~:current time:~
23:45 - 18 april - 1997 - 20st century - second millenium