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Medic Ability
Alfred Llagas edited this page Jul 4, 2021
·
8 revisions
The Mutant Tank heals nearby special infected.
Requires mt_abilities2.smx
to be compiled with mt_medic.sp
to work.
// Admins with one or more of these access flags have access to this ability.
// Note: This setting can be overridden for specific players.
// --
// Empty: No access flags have access.
// Not empty: These access flags have access.
"Access Flags" ""
// Use this ability in conjunction with other abilities.
// Note: Only use this when "Spawn Type" is set to "4" for the Mutant Tank.
// Note: This setting does not affect human-controlled Mutant Tanks unless the "Human Ability" setting is set to "2".
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Combo Ability" "0"
// Allow human-controlled Mutant Tanks to use this ability.
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: ON, players can use buttons to activate abilities.
// 2: ON, abilities will activate automatically.
"Human Ability" "0"
// Determines how many times human-controlled Mutant Tanks can use their abilities in one life.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 999999
// --
// Keywords:
// "none"/"off" - 0 ammo
// "infinite" - 999999 ammo
"Human Ammo" "5"
// Human-controlled Mutant Tanks must wait this long before using their abilities again.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 999999
// --
// Keywords:
// "never"/"disabled"/"false"/"off"/"no" - 0 seconds
// "second" - 1 second
// "minute" - 1 minute
// "forever" - 999999 seconds
"Human Cooldown" "30"
// The Mutant Tank's ability effects last this long.
// Note: This setting does not affect human-controlled Mutant Tanks unless the "Human Mode" setting is set to "0".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1
// Maximum: 999999
// --
// Keywords:
// "second" - 1 second
// "minute" - 1 minute
// "forever" - 999999 seconds
"Human Duration" "5"
// The mode of how human-controlled Mutant Tanks activate their abilities.
// Note: This setting can be overridden for specific players.
// --
// 0: Press buttons to activate corresponding abilities. Cooldown starts after ability's duration ends.
// 1: Hold down buttons to keep corresponding abilities activated. Cooldown starts after the player lets go of the buttons.
"Human Mode" "1"
// The ability can only activate in open areas.
// Note: Do not change this setting if you are unsure of how it works.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (OFF)
// Maximum: 999999.0 (Farthest)
// --
// Keywords:
// "disabled"/"false"/"off"/"no" - 0.0 range
// "farthest" - 999999.0 range
"Open Areas Only" "0"
// The ability is only effective toward human survivors.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0
// Maximum: 32
// --
// 0: OFF
// 1-32: ON, the number of human survivors required to be present for this ability to be effective.
"Requires Humans" "0"
// Enable this ability.
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Ability Enabled" "0"
// Display a message whenever the ability activates/deactivates.
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Ability Message" "0"
// The Mutant Tank has this many chances out of 100.0% to trigger the ability.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.0 (No chance)
// Maximum: 100.0 (Highest chance)
// --
// Keywords:
// "never" - 0% chance
// "sometimes"/"unlikely"/"seldom" - 33.3% chance
// "maybe" - 50% chance
// "often"/"likely"/"frequently" - 66.6% chance
// "always" - 100% chance
"Medic Chance" "33.3"
// The Mutant Tank creates a healing field visual effect around it when healing fellow special infected.
// Note: This setting can be overridden for specific players.
// --
// 0/"disabled"/"false"/"off"/"no": OFF
// 1/"enabled"/"true"/"on"/"yes": ON
"Medic Field" "1"
// These are the RGB values of the Mutant Tank's healing field's color.
// Note: Any value less than "0" will output a random color.
// Note: This setting can be overridden for specific players.
// --
// 1st number = Red
// 2nd number = Green
// 3rd number = Blue
"Medic Field Color" "0,255,0"
// The Mutant Tank gives special infected this much health each time.
// Note: This setting can be overridden for specific players.
// --
// Minimum: -1000000
// Maximum: 1000000
// --
// Positive numbers: Current health + Medic health
// Negative numbers: Current health - Medic health
// --
// 1st number = Health given to Smokers.
// 2nd number = Health given to Boomers.
// 3rd number = Health given to Hunters.
// 4th number = Health given to Spitters.
// 5th number = Health given to Jockeys.
// 6th number = Health given to Chargers.
// 7th number = Health given to Tanks.
"Medic Health" "25,25,25,25,25,25,25"
// The Mutant Tank heals nearby special infected every time this many seconds passes.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 0.1
// Maximum: 999999.0
// --
// Keywords:
// "milli"/"millisecond" - 0.1 seconds
// "second" - 1 second
// "minute" - 1 minute
// "forever" - 999999 seconds
"Medic Interval" "5.0"
// The special infected's max health.
// Note: The Mutant Tank will not heal special infected if they already have this much health.
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1
// Maximum: 1000000
// --
// 1st number = Smoker's maximum health.
// 2nd number = Boomer's maximum health.
// 3rd number = Hunter's maximum health.
// 4th number = Spitter's maximum health.
// 5th number = Jockey's maximum health.
// 6th number = Charger's maximum health.
// 7th number = Tank's maximum health.
"Medic Max Health" "250,50,250,100,325,600,8000"
// The distance between a survivor and the Mutant Tank needed to trigger the ability.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// Minimum: 1.0 (Closest)
// Maximum: 999999.0 (Farthest)
// --
// Keywords:
// "closest" - 1.0 range
// "farthest" - 999999.0 range
"Medic Range" "500.0"
"Mutant Tanks"
{
"Tank #1"
{
"Medic Ability"
{
"Human Ability" "1"
"Human Ammo" "2"
"Human Cooldown" "120"
"Human Duration" "6"
"Ability Enabled" "1"
"Ability Message" "1"
"Medic Chance" "100.0"
"Medic Field" "1"
"Medic Field Color" "0,255,0"
"Medic Health" "25,25,25,25,25,25,100"
"Medic Interval" "1.0"
"Medic Max Health" "250,50,250,100,325,600,10000"
"Medic Range" "500.0"
}
}
}
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