From 31f7e087a445a3365a82efbc6cc71fcadce73cd6 Mon Sep 17 00:00:00 2001 From: Jacek Pietal Date: Wed, 28 Feb 2024 07:47:34 +0100 Subject: [PATCH] chore: fix typos in readme badge links --- README.md | 4 ++-- docs/index.html | 4 ++-- package.json | 2 +- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index c56e3943..754b175a 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ # Detect-Collisions -[npm version](https://www.npmts.com/package/detect-collisions?activeTab=versions) -[npm downloads per week](https://www.npmts.com/package/detect-collisions) +[npm version](https://www.npmjs.com/package/detect-collisions?activeTab=versions) +[npm downloads per week](https://www.npmjs.com/package/detect-collisions) [build status](https://app.circleci.com/pipelines/github/Prozi/detect-collisions) ## Introduction diff --git a/docs/index.html b/docs/index.html index d2af14d4..060fef6f 100644 --- a/docs/index.html +++ b/docs/index.html @@ -1,5 +1,5 @@ -Detect-Collisions

Detect-Collisions

Detect-Collisions

npm version -npm downloads per week +Detect-Collisions

Detect-Collisions

Detect-Collisions

npm version +npm downloads per week build status

Introduction

Detect-Collisions is a robust TypeScript library for detecting collisions among varied entities. It uses Bounding Volume Hierarchy (BVH) and the Separating Axis Theorem (SAT) for efficient collision detection. Uniquely, it manages rotation, scale of bodies, and supports decomposing concave polygons into convex ones. It also optimizes detection with body padding. Ideal for gaming, simulations, or projects needing advanced collision detection, Detect-Collisions offers customization and fast performance.

Demos

    diff --git a/package.json b/package.json index 41a2b2fb..36ada02b 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "detect-collisions", - "version": "9.2.6", + "version": "9.2.7", "description": "detecting collisions between bodies: Points, Lines, Boxes, Polygons (Concave too), Ellipses and Circles. Also RayCasting. All bodies can have offset, rotation, scale, bounding box padding, can be static (non moving) or be trigger bodies (non colliding).", "main": "dist/index.js", "types": "dist/index.d.ts",