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main.c
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#include "moonbase.h"
void quit( int sig )
{
if ( sig != -1 ) {
game_shutdown( );
}
video_shutdown( );
audio_shutdown( );
base_shutdown( );
exit( 0 );
}
void initialize( int argc, char *argv[] )
{
base_initialize( argc, argv );
audio_initialize( );
video_initialize( );
game_initialize( );
signal( SIGINT, quit );
signal( SIGTERM, quit );
}
void frame( )
{
Uint32 start, elapsed, delay;
start = SDL_GetTicks( );
if ( base_resume_time && start >= base_resume_time ) {
base_resume_time = 0;
lua_settop( base_game_state, 0 );
lua_resume( base_game_state, base_engine_state, 0 );
return;
}
game_input( );
game_update( );
video_render( );
delay = 1000 / base_fps;
elapsed = SDL_GetTicks() - start;
if ( elapsed < delay ) {
SDL_Delay( delay - elapsed );
}
}
int main( int argc, char *argv[] )
{
initialize( argc, argv );
for ( ;; ) {
frame( );
}
return 0;
}