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Describe the bug
The Claw Jr. sometimes has cyan texture bug and error text on screen after placing or moving with EVA construction. Once, a claw with the cyan bug also could not be removed again with EVA construction. I didn't notice problems moving any other parts so far.
Screenshots
Claw on the ship cannot be moved. This happened many game sessions ago.
The 2 on the ground were first removed from ship 1 inventory and placed on ship 1 without error. Then they were removed and placed on the ground and both became cyan and showed error on screen. Then they were both attached to ship 2 without error and the texture was fixed.
Error starts here. Contract Configurator may be implicated.
`[ERR 10:04:59.117] Exception handling event onVesselCreate in class Duration:System.NullReferenceException: Object reference not set to an instance of an object
at ContractConfigurator.Extensions+<>c__DisplayClass5_1.b__1 (ProtoPartSnapshot childPart) [0x00000] in <50aaafcd0dae43489715b7c388f819df>:0
SNIP
[EXC 10:04:59.119] NullReferenceException: Object reference not set to an instance of an object
ContractConfigurator.Extensions+<>c__DisplayClass5_1.b__1 (ProtoPartSnapshot childPart) (at <50aaafcd0dae43489715b7c388f819df>:0)
SNIP
[ERR 10:04:59.234] Module ModuleRestockDepthMask threw during OnStart: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
at UnityEngine.Component.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in <12e76cd50cc64cf19e759e981cb725af>:0
at Restock.ModuleRestockDepthMask.UpdateAllMaterials () [0x00001] in :0
at Restock.ModuleRestockDepthMask.OnStart (PartModule+StartState state) [0x00009] in :0
at Part.ModulesOnStart () [0x00120] in <4b449f2841f84227adfaad3149c8fdba>:0 `
The text was updated successfully, but these errors were encountered:
Describe the bug
![Image](https://private-user-images.githubusercontent.com/75238442/408882362-dbb53122-9487-4c36-8ead-7dd43828db8d.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3Mzg4ODYzNjcsIm5iZiI6MTczODg4NjA2NywicGF0aCI6Ii83NTIzODQ0Mi80MDg4ODIzNjItZGJiNTMxMjItOTQ4Ny00YzM2LThlYWQtN2RkNDM4MjhkYjhkLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMDYlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjA2VDIzNTQyN1omWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWQ2MjZmYTVjNTBkODVkNjc1YTZmOWRjMDA3NWQ0YzkyN2JhYTBmODhlNWQ2MGYxNWNkN2U5NjMzZTFkOWEyMGUmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.95yC_2VdZO1YWqGGIq3x1WOtG6CMeaoKYUydn6boyFk)
The Claw Jr. sometimes has cyan texture bug and error text on screen after placing or moving with EVA construction. Once, a claw with the cyan bug also could not be removed again with EVA construction. I didn't notice problems moving any other parts so far.
Screenshots
Claw on the ship cannot be moved. This happened many game sessions ago.
The 2 on the ground were first removed from ship 1 inventory and placed on ship 1 without error. Then they were removed and placed on the ground and both became cyan and showed error on screen. Then they were both attached to ship 2 without error and the texture was fixed.
List of mods installed:
Logs
KSP.log
Player.log
Error starts here. Contract Configurator may be implicated.
`[ERR 10:04:59.117] Exception handling event onVesselCreate in class Duration:System.NullReferenceException: Object reference not set to an instance of an object
at ContractConfigurator.Extensions+<>c__DisplayClass5_1.b__1 (ProtoPartSnapshot childPart) [0x00000] in <50aaafcd0dae43489715b7c388f819df>:0
SNIP
[EXC 10:04:59.119] NullReferenceException: Object reference not set to an instance of an object
ContractConfigurator.Extensions+<>c__DisplayClass5_1.b__1 (ProtoPartSnapshot childPart) (at <50aaafcd0dae43489715b7c388f819df>:0)
SNIP
[ERR 10:04:59.234] Module ModuleRestockDepthMask threw during OnStart: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
at UnityEngine.Component.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in <12e76cd50cc64cf19e759e981cb725af>:0
at Restock.ModuleRestockDepthMask.UpdateAllMaterials () [0x00001] in :0
at Restock.ModuleRestockDepthMask.OnStart (PartModule+StartState state) [0x00009] in :0
at Part.ModulesOnStart () [0x00120] in <4b449f2841f84227adfaad3149c8fdba>:0 `
The text was updated successfully, but these errors were encountered: