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EVA construction Claw Jr. bug #1038

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Krazy0 opened this issue Feb 2, 2025 · 0 comments
Open

EVA construction Claw Jr. bug #1038

Krazy0 opened this issue Feb 2, 2025 · 0 comments

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@Krazy0
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Krazy0 commented Feb 2, 2025

Describe the bug
The Claw Jr. sometimes has cyan texture bug and error text on screen after placing or moving with EVA construction. Once, a claw with the cyan bug also could not be removed again with EVA construction. I didn't notice problems moving any other parts so far.
 
Screenshots
Image
Claw on the ship cannot be moved. This happened many game sessions ago.

Image
The 2 on the ground were first removed from ship 1 inventory and placed on ship 1 without error. Then they were removed and placed on the ground and both became cyan and showed error on screen. Then they were both attached to ship 2 without error and the texture was fixed.

List of mods installed:

  • Restock and Restock+ 1.5.1
  • Contract Configurator 2.11.1.0
  • JNSQ
  • 80+ other

Logs
KSP.log

Player.log

Error starts here. Contract Configurator may be implicated.
`[ERR 10:04:59.117] Exception handling event onVesselCreate in class Duration:System.NullReferenceException: Object reference not set to an instance of an object
at ContractConfigurator.Extensions+<>c__DisplayClass5_1.b__1 (ProtoPartSnapshot childPart) [0x00000] in <50aaafcd0dae43489715b7c388f819df>:0
SNIP

[EXC 10:04:59.119] NullReferenceException: Object reference not set to an instance of an object
ContractConfigurator.Extensions+<>c__DisplayClass5_1.b__1 (ProtoPartSnapshot childPart) (at <50aaafcd0dae43489715b7c388f819df>:0)
SNIP

[ERR 10:04:59.234] Module ModuleRestockDepthMask threw during OnStart: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
at UnityEngine.Component.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in <12e76cd50cc64cf19e759e981cb725af>:0
at Restock.ModuleRestockDepthMask.UpdateAllMaterials () [0x00001] in :0
at Restock.ModuleRestockDepthMask.OnStart (PartModule+StartState state) [0x00009] in :0
at Part.ModulesOnStart () [0x00120] in <4b449f2841f84227adfaad3149c8fdba>:0 `

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