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materialXFilter.cpp
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materialXFilter.cpp
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//
// Copyright 2020 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://openusd.org/license.
//
#include "pxr/imaging/hdSt/materialParam.h"
#include "pxr/imaging/hdSt/materialXFilter.h"
#include "pxr/imaging/hdSt/materialXShaderGen.h"
#include "pxr/imaging/hdSt/package.h"
#include "pxr/imaging/hdSt/resourceRegistry.h"
#include "pxr/imaging/hdMtlx/hdMtlx.h"
#include "pxr/imaging/hgi/tokens.h"
#include "pxr/usd/sdf/schema.h"
#include "pxr/usd/sdr/registry.h"
#include "pxr/imaging/hio/glslfx.h"
#include "pxr/imaging/hgi/capabilities.h"
#include "pxr/base/gf/vec2f.h"
#include "pxr/base/gf/matrix3d.h"
#include "pxr/base/gf/matrix4d.h"
#include "pxr/base/tf/diagnostic.h"
#include <MaterialXGenShader/Util.h>
#include <MaterialXGenShader/DefaultColorManagementSystem.h>
#include <MaterialXRender/Util.h>
#include <MaterialXRender/LightHandler.h>
namespace mx = MaterialX;
PXR_NAMESPACE_OPEN_SCOPE
TF_DEFINE_PRIVATE_TOKENS(
_tokens,
(mtlx)
// Default Texture Coordinate Token
(st)
(texcoord)
(geomprop)
(index)
((defaultInput, "default"))
(filename)
// Opacity Parameters - USD Preview Surface
(UsdPreviewSurface)
(opacity)
(opacityThreshold)
// Opacity Parameters - Standard Surface
(standard_surface)
(transmission)
// Opacity Parameters - Open PBR
(open_pbr_surface)
(transmission_weight)
(geometry_opacity)
// Opacity Parameters - GlTF
(gltf_pbr)
(alpha_mode)
(alpha_cutoff)
(alpha)
// Opacity Parameters - Other Surface shaders
(convert)
(ND_convert_color4_surfaceshader)
(ND_convert_vector4_surfaceshader)
// Fallback Dome Light Tokens
(domeLightFallback)
(ND_image_color3)
(file)
// Colorspace Tokens
(sourceColorSpace)
// Anonymization constants
(NG_Anonymized)
// Primvar detection constants
(geompropvalue)
);
TF_DEFINE_PRIVATE_TOKENS(
_topologicalTokens,
// This represents living knowledge of the internals of the MaterialX
// shader generator for both GLSL and Metal. Such knowledge should reside
// inside the generator class provided by MaterialX.
// Dot filename is always topological due to code that prevents creating
// extra OpenGL samplers this is the only shader node id required. All
// other tests are done on the shader family.
(ND_dot_filename)
// Topo affecting nodes due to object/model/world space parameter
(position)
(normal)
(tangent)
(bitangent)
// Topo affecting nodes due to channel index.
(texcoord)
(geomcolor)
// Geompropvalue primvar name is topo-affecting.
(geompropvalue)
// Swizzles are inlined into the codegen and affect topology.
(swizzle)
// Some conversion nodes are implemented by codegen.
(convert)
// Constants: they get inlined in the source.
(constant)
);
TF_DEFINE_PRIVATE_TOKENS(
_mxTextureParamTokens, // mxTextureTokens <-> HdStTextureTokens
(filtertype)
(uaddressmode)
(vaddressmode)
);
// To store the mapping between the node paths in the HdMaterialNetwork to
// the corresponding anonymized node paths - <hdNodePath, annonNodePath>
using HdAnnonNodePathMap = std::unordered_map<SdfPath, SdfPath, SdfPath::Hash>;
////////////////////////////////////////////////////////////////////////////////
// Shader Gen Functions
// Generate the Glsl Pixel Shader based on the given mxContext and mxElement
// Based on MaterialXViewer Material::generateShader()
static mx::ShaderPtr
_GenMaterialXShader(
mx::GenContext & mxContext,
mx::ElementPtr const& mxElem)
{
bool hasTransparency = mxContext.getOptions().hwTransparency;
mx::GenContext materialContext = mxContext;
materialContext.getOptions().hwTransparency = hasTransparency;
materialContext.getOptions().hwShadowMap =
materialContext.getOptions().hwShadowMap && !hasTransparency;
// MaterialX v1.38.5 added Transmission Refraction method as the default
// method, this maintains the previous Transmission Opacity behavior.
materialContext.getOptions().hwTransmissionRenderMethod =
mx::HwTransmissionRenderMethod::TRANSMISSION_OPACITY;
// Use the domeLightPrefilter texture instead of sampling the Environment Map
materialContext.getOptions().hwSpecularEnvironmentMethod =
mx::HwSpecularEnvironmentMethod::SPECULAR_ENVIRONMENT_PREFILTER;
return mx::createShader("Shader", materialContext, mxElem);
}
// Results in lightData.type = 1 for point lights in the Mx Shader
static const std::string mxDirectLightString =
R"(
<?xml version="1.0"?>
<materialx version="1.38">
<point_light name="pt_light" type="lightshader">
</point_light>
<directional_light name="dir_light" type="lightshader">
</directional_light>
</materialx>
)";
static mx::GenContext
_CreateHdStMaterialXContext(
HdSt_MxShaderGenInfo const& mxHdInfo,
TfToken const& apiName)
{
if (apiName == HgiTokens->Metal) {
return HdStMaterialXShaderGenMsl::create(mxHdInfo);
}
if (apiName == HgiTokens->Vulkan) {
return HdStMaterialXShaderGenVkGlsl::create(mxHdInfo);
}
if (apiName == HgiTokens->OpenGL) {
return HdStMaterialXShaderGenGlsl::create(mxHdInfo);
}
else {
TF_CODING_ERROR(
"MaterialX Shader Generator doesn't support %s API.",
apiName.GetText());
return mx::ShaderGeneratorPtr();
}
}
// Use the given mxDocument to generate the corresponding glsl shader
// Based on MaterialXViewer Viewer::loadDocument()
mx::ShaderPtr
HdSt_GenMaterialXShader(
mx::DocumentPtr const& mxDoc,
mx::DocumentPtr const& stdLibraries,
mx::FileSearchPath const& searchPaths,
HdSt_MxShaderGenInfo const& mxHdInfo,
TfToken const& apiName)
{
TRACE_FUNCTION_SCOPE("Create GlslShader from MtlxDocument")
// Initialize the Context for shaderGen.
mx::GenContext mxContext = _CreateHdStMaterialXContext(mxHdInfo, apiName);
mxContext.getOptions().hwTransparency
= mxHdInfo.materialTag != HdStMaterialTagTokens->defaultMaterialTag;
// Starting from MaterialX 1.38.4 at PR 877, we must remove the "libraries" part:
mx::FileSearchPath libSearchPaths;
for (const mx::FilePath &path : searchPaths) {
if (path.getBaseName() == "libraries") {
libSearchPaths.append(path.getParentPath());
}
else {
libSearchPaths.append(path);
}
}
mxContext.registerSourceCodeSearchPath(libSearchPaths);
// Initialize the color management system
mx::DefaultColorManagementSystemPtr cms =
mx::DefaultColorManagementSystem::create(
mxContext.getShaderGenerator().getTarget());
cms->loadLibrary(stdLibraries);
mxContext.getShaderGenerator().setColorManagementSystem(cms);
// Set the colorspace
// XXX: This is the equivalent of the default source colorSpace, which does
// not yet have a schema and is therefore not yet accessable here
mxDoc->setColorSpace("lin_rec709");
// Add the Direct Light mtlx file to the mxDoc
mx::DocumentPtr lightDoc = mx::createDocument();
mx::readFromXmlString(lightDoc, mxDirectLightString);
mxDoc->importLibrary(lightDoc);
// Make sure the Light data properties are added to the mxLightData struct
mx::LightHandler lightHandler;
std::vector<mx::NodePtr> lights;
lightHandler.findLights(mxDoc, lights);
lightHandler.registerLights(mxDoc, lights, mxContext);
// Find renderable elements in the Mtlx Document.
std::vector<mx::TypedElementPtr> renderableElements;
mx::findRenderableElements(mxDoc, renderableElements);
// Should have exactly one renderable element (material).
if (renderableElements.size() != 1) {
TF_CODING_ERROR("Generated MaterialX Document does not "
"have 1 material");
return nullptr;
}
// Extract out the Surface Shader Node for the Material Node
mx::TypedElementPtr renderableElem = renderableElements.at(0);
mx::NodePtr node = renderableElem->asA<mx::Node>();
if (node && node->getType() == mx::MATERIAL_TYPE_STRING) {
// Use auto so can compile against MaterialX 1.38.0 or 1.38.1
auto mxShaderNodes =
mx::getShaderNodes(node, mx::SURFACE_SHADER_TYPE_STRING);
if (!mxShaderNodes.empty()) {
renderableElem = *mxShaderNodes.begin();
}
}
// Generate the PixelShader for the renderable element (surfaceshader).
const mx::ElementPtr & mxElem = mxDoc->getDescendant(
renderableElem->getNamePath());
mx::TypedElementPtr typedElem = mxElem ? mxElem->asA<mx::TypedElement>()
: nullptr;
if (typedElem) {
return _GenMaterialXShader(mxContext, typedElem);
}
TF_CODING_ERROR("Unable to generate a shader from the MaterialX Document");
return nullptr;
}
////////////////////////////////////////////////////////////////////////////////
// Helper Functions to convert MX texture node parameters to Hd parameters
// Get the Hydra VtValue for the given MaterialX input value
static VtValue
_GetHdFilterValue(std::string const& mxInputValue)
{
if (mxInputValue == "closest") {
return VtValue(HdStTextureTokens->nearestMipmapNearest);
}
// linear/cubic
return VtValue(HdStTextureTokens->linearMipmapLinear);
}
// Get the Hydra VtValue for the given MaterialX input value
static VtValue
_GetHdSamplerValue(std::string const& mxInputValue)
{
if (mxInputValue == "constant") {
return VtValue(HdStTextureTokens->black);
}
if (mxInputValue == "clamp") {
return VtValue(HdStTextureTokens->clamp);
}
if (mxInputValue == "mirror") {
return VtValue(HdStTextureTokens->mirror);
}
// periodic
return VtValue(HdStTextureTokens->repeat);
}
// Translate the MaterialX texture node input into the Hydra equivalents and
// store in the given hdTextureParams map
static void
_GetMxInputAsHdTextureParam(
std::string const& mxInputName,
std::string const& mxInputValue,
std::map<TfToken, VtValue>* hdTextureParams)
{
// MaterialX stdlib has two texture2d node types <image> and <tiledimage>
// Properties common to both <image> and <tiledimage> texture nodes:
if (mxInputName == _mxTextureParamTokens->filtertype) {
(*hdTextureParams)[HdStTextureTokens->minFilter] =
_GetHdFilterValue(mxInputValue);
(*hdTextureParams)[HdStTextureTokens->magFilter] =
VtValue(HdStTextureTokens->linear);
}
// Properties specific to <image> nodes:
else if (mxInputName == _mxTextureParamTokens->uaddressmode) {
(*hdTextureParams)[HdStTextureTokens->wrapS] =
_GetHdSamplerValue(mxInputValue);
}
else if (mxInputName == _mxTextureParamTokens->vaddressmode) {
(*hdTextureParams)[HdStTextureTokens->wrapT] =
_GetHdSamplerValue(mxInputValue);
}
}
static void
_AddDefaultMtlxTextureValues(
mx::NodeDefPtr const& nodeDef,
std::map<TfToken, VtValue>* hdTextureParams)
{
// Add the stdlib texture node default values
{
// MaterialX uses repeat/periodic for the default wrap values, without
// this the texture will use the Hydra default useMetadata.
// Note that these will get overwritten by any authored values
(*hdTextureParams)[HdStTextureTokens->wrapS] =
VtValue(HdStTextureTokens->repeat);
(*hdTextureParams)[HdStTextureTokens->wrapT] =
VtValue(HdStTextureTokens->repeat);
// Set the default colorSpace to be 'raw'. This allows MaterialX to
// handle colorspace transforms.
(*hdTextureParams) [_tokens->sourceColorSpace] =
VtValue(HdStTokens->raw);
}
// Add custom texture node default values
{
// All custom Texture nodes boil down to an <image> node. Go into the
// implementation nodegraph to get the default texture values in
// case they differ from the above stdlib defaults
// XXX Unsure about triplanar that has 3 image nodes. Does Storm
// require per-image texture params? How does one specify that using a
// single token?
// XXX We should recursively search for the <image> node in case it is
// nested more than one level deep via custom NodeDefs. For now, we
// only dig one level down since this is sufficient for the default
// set of MaterialX texture nodes.
// Get the underlying image node from the implementation nodegraph
const mx::InterfaceElementPtr& impl = nodeDef->getImplementation();
if (!(impl && impl->isA<mx::NodeGraph>())) {
return;
}
const auto imageNodes =
impl->asA<mx::NodeGraph>()->getNodes(mx::ShaderNode::IMAGE);
if (imageNodes.empty()) {
return;
}
// Get the default values for the underlying image node
for (TfToken const& inputName: _mxTextureParamTokens->allTokens) {
mx::InputPtr mxInput = imageNodes.front()->getInput(inputName);
if (!mxInput) {
continue;
}
if (mxInput->hasInterfaceName()) {
mxInput = nodeDef->getActiveInput(mxInput->getInterfaceName());
}
if (mxInput->hasValueString()) {
_GetMxInputAsHdTextureParam(
inputName, mxInput->getValueString(), hdTextureParams);
}
}
}
}
static void
_AddFallbackDomeLightTextureNode(
HdMaterialNetwork2* hdNetwork,
SdfPath const& hdTerminalNodePath)
{
// Create and add a Fallback Dome Light Texture Node to the hdNetwork
HdMaterialNode2 hdDomeTextureNode;
hdDomeTextureNode.nodeTypeId = _tokens->ND_image_color3;
hdDomeTextureNode.parameters[_tokens->file] =
VtValue(SdfAssetPath(
HdStPackageFallbackDomeLightTexture(),
HdStPackageFallbackDomeLightTexture()));
const SdfPath domeTexturePath =
hdTerminalNodePath.ReplaceName(_tokens->domeLightFallback);
hdNetwork->nodes.insert({domeTexturePath, hdDomeTextureNode});
// Connect the new Texture Node to the Terminal Node
HdMaterialConnection2 domeTextureConn;
domeTextureConn.upstreamNode = domeTexturePath;
domeTextureConn.upstreamOutputName = domeTexturePath.GetNameToken();
hdNetwork->nodes[hdTerminalNodePath].
inputConnections[domeTextureConn.upstreamOutputName] = {domeTextureConn};
}
// Store texture node connections, default dome light texture path and any
// filename inputs from the terminal nodeto the mxHdTextureMap
static void
_UpdateMxHdTextureMap(
std::set<SdfPath> const& hdTextureNodes,
HdMtlxTexturePrimvarData::TextureMap const& hdMtlxTextureInfo,
HdMaterialNode2 const& hdTerminalNode,
SdfPath const& hdTerminalNodePath,
mx::StringMap* mxHdTextureMap)
{
// Store the added connection to the terminal node for MaterialXShaderGen
for (SdfPath const& texturePath : hdTextureNodes) {
auto mtlxTextureInfo = hdMtlxTextureInfo.find(texturePath.GetName());
if (mtlxTextureInfo != hdMtlxTextureInfo.end()) {
for (std::string const& fileInputName: mtlxTextureInfo->second) {
// Note these connections were made in _UpdateTextureNode()
const std::string newConnName =
texturePath.GetName() + "_" + fileInputName;
mxHdTextureMap->emplace(newConnName, newConnName);
}
}
}
// Add the Dome Texture name to the TextureMap for MaterialXShaderGen
const SdfPath domeTexturePath =
hdTerminalNodePath.ReplaceName(_tokens->domeLightFallback);
(*mxHdTextureMap)[domeTexturePath.GetName()] = domeTexturePath.GetName();
// Check the terminal node for any filename inputs requiring special
// handling due to node remapping:
const mx::NodeDefPtr mxMaterialNodeDef =
HdMtlxStdLibraries()->getNodeDef(hdTerminalNode.nodeTypeId.GetString());
if (mxMaterialNodeDef) {
for (auto const& mxInput : mxMaterialNodeDef->getActiveInputs()) {
if (mxInput->getType() == _tokens->filename) {
(*mxHdTextureMap)[mxInput->getName()] = mxInput->getName();
}
}
}
}
// Connect the primvar nodes to the terminal node
static void
_UpdatePrimvarNodes(
mx::DocumentPtr const& mxDoc,
HdMaterialNetwork2 const& hdNetwork,
std::set<SdfPath> const& hdPrimvarNodes,
mx::StringMap* mxHdPrimvarMap,
mx::StringMap* mxHdPrimvarDefaultValueMap)
{
for (auto const& primvarPath : hdPrimvarNodes) {
const HdMaterialNode2& hdPrimvarNode = hdNetwork.nodes.at(primvarPath);
// Save primvar name for the glslfx header
auto primvarNameIt = hdPrimvarNode.parameters.find(_tokens->geomprop);
if (primvarNameIt != hdPrimvarNode.parameters.end()) {
std::string const& primvarName =
HdMtlxConvertToString(primvarNameIt->second);
// Figure out the mx typename
mx::NodeDefPtr mxNodeDef = mxDoc->getNodeDef(
hdPrimvarNode.nodeTypeId.GetString());
if (mxNodeDef) {
(*mxHdPrimvarMap)[primvarName] = mxNodeDef->getType();
}
// Get the Default value if authored
std::string defaultPrimvarValue;
const auto defaultPrimvarValueIt =
hdPrimvarNode.parameters.find(_tokens->defaultInput);
if (hdPrimvarNode.parameters.end() != defaultPrimvarValueIt) {
defaultPrimvarValue =
HdMtlxConvertToString(defaultPrimvarValueIt->second);
}
(*mxHdPrimvarDefaultValueMap)[primvarName] = defaultPrimvarValue;
}
// Texcoord nodes will have an index parameter set
primvarNameIt = hdPrimvarNode.parameters.find(_tokens->index);
if (primvarNameIt != hdPrimvarNode.parameters.end()) {
// Get the sdr node for the texcoord node
SdrRegistry &sdrRegistry = SdrRegistry::GetInstance();
const SdrShaderNodeConstPtr sdrTexCoordNode =
sdrRegistry.GetShaderNodeByIdentifierAndType(
hdPrimvarNode.nodeTypeId, _tokens->mtlx);
// Get the default texture coordinate name from the sdr metadata
std::string texCoordName;
if (sdrTexCoordNode) {
auto metadata = sdrTexCoordNode->GetMetadata();
texCoordName = metadata[SdrNodeMetadata->Primvars];
}
// Figure out the mx typename
mx::NodeDefPtr mxNodeDef = mxDoc->getNodeDef(
hdPrimvarNode.nodeTypeId.GetString());
if (mxNodeDef) {
(*mxHdPrimvarMap)[texCoordName] = mxNodeDef->getType();
}
}
}
}
////////////////////////////////////////////////////////////////////////////////
// Helper functions to get the Material Tag
template <typename T>
static bool
_ParamDiffersFrom(
HdMaterialNode2 const& terminal,
TfToken const& paramName,
T const& paramValue)
{
// A connected value is always considered to differ
if (terminal.inputConnections.find(paramName) !=
terminal.inputConnections.end()) {
return true;
}
// Check the value itself
const auto paramIt = terminal.parameters.find(paramName);
if (paramIt != terminal.parameters.end() && paramIt->second != paramValue) {
return true;
}
// Assume a default value is equal to the paramValue.
return false;
}
static std::string const&
_GetUsdPreviewSurfaceMaterialTag(HdMaterialNode2 const& terminal)
{
// See https://openusd.org/release/spec_usdpreviewsurface.html
// and implementation in MaterialX libraries/bxdf/usd_preview_surface.mtlx
// Non-zero opacityThreshold (or connected) triggers masked mode:
if (_ParamDiffersFrom(terminal, _tokens->opacityThreshold, 0.0f)) {
return HdStMaterialTagTokens->masked.GetString();
}
// Opacity less than 1.0 (or connected) triggers transparent mode:
if (_ParamDiffersFrom(terminal, _tokens->opacity, 1.0f)) {
return HdStMaterialTagTokens->translucent.GetString();
}
return HdStMaterialTagTokens->defaultMaterialTag.GetString();
}
static std::string const&
_GetStandardSurfaceMaterialTag(HdMaterialNode2 const& terminal)
{
// See https://autodesk.github.io/standard-surface/
// and implementation in MaterialX libraries/bxdf/standard_surface.mtlx
if (_ParamDiffersFrom(terminal, _tokens->transmission, 0.0f) ||
_ParamDiffersFrom(terminal, _tokens->opacity, GfVec3f(1.0f))) {
return HdStMaterialTagTokens->translucent.GetString();
}
return HdStMaterialTagTokens->defaultMaterialTag.GetString();
}
static std::string const&
_GetOpenPBRSurfaceMaterialTag(HdMaterialNode2 const& terminal)
{
// See https://academysoftwarefoundation.github.io/OpenPBR/
// and the provided implementation
if (_ParamDiffersFrom(terminal, _tokens->transmission_weight, 0.0f) ||
_ParamDiffersFrom(terminal, _tokens->geometry_opacity, GfVec3f(1.0f))) {
return HdStMaterialTagTokens->translucent.GetString();
}
return HdStMaterialTagTokens->defaultMaterialTag.GetString();
}
static std::string const&
_GetGlTFSurfaceMaterialTag(HdMaterialNode2 const& terminal)
{
// See https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#alpha-coverage
// And implementation in MaterialX /libraries/bxdf/gltf_pbr.mtlx
int alphaMode = 0; // Opaque
if (terminal.inputConnections.find(_tokens->alpha_mode) !=
terminal.inputConnections.end()) {
// A connected alpha_mode is non-standard, but is considered to
// imply blend.
alphaMode = 2; // Blend
} else {
const auto alphaModeIt = terminal.parameters.find(_tokens->alpha_mode);
if (alphaModeIt != terminal.parameters.end()) {
if (alphaModeIt->second.IsHolding<int>()) {
const auto value = alphaModeIt->second.UncheckedGet<int>();
if (value >= 0 && value <= 2) {
alphaMode = value;
}
}
}
}
TfToken materialToken = HdStMaterialTagTokens->defaultMaterialTag;
if (alphaMode == 1) { // Mask
if (_ParamDiffersFrom(terminal, _tokens->alpha_cutoff, 1.0f) &&
_ParamDiffersFrom(terminal, _tokens->alpha, 1.0f)) {
materialToken = HdStMaterialTagTokens->masked;
}
}
else if (alphaMode == 2) { // Blend
if (_ParamDiffersFrom(terminal, _tokens->alpha, 1.0f)) {
materialToken = HdStMaterialTagTokens->translucent;
}
}
if (_ParamDiffersFrom(terminal, _tokens->transmission, 0.0f)) {
return HdStMaterialTagTokens->translucent.GetString();
}
return materialToken.GetString();
}
static const mx::TypeDesc*
_GetMxTypeDescription(std::string const& typeName)
{
// Add whatever is necessary for current codebase:
static const auto _typeLibrary =
std::map<std::string, const mx::TypeDesc*>{
{"float", mx::Type::FLOAT},
{"color3", mx::Type::COLOR3},
{"color4", mx::Type::COLOR4},
{"vector2", mx::Type::VECTOR2},
{"vector3", mx::Type::VECTOR3},
{"vector4", mx::Type::VECTOR4},
{"surfaceshader", mx::Type::SURFACESHADER}
};
const auto typeDescIt = _typeLibrary.find(typeName);
if (typeDescIt != _typeLibrary.end()) {
return typeDescIt->second;
}
return nullptr;
}
// This function adds a stripped down version of the surfaceshader node to the
// given MaterialX document. Parameters are added as inputs and any connections
// are replaced with dummy values (0.5).
static mx::NodePtr
_AddStrippedSurfaceNode(
mx::DocumentPtr mxDocument,
std::string const& nodeName,
HdMaterialNode2 const& hdNode,
HdMaterialNetwork2 const& hdNetwork)
{
// Add the hdNode to the mxDocument
mx::NodeDefPtr mxNodeDef =
HdMtlxStdLibraries()->getNodeDef(hdNode.nodeTypeId.GetString());
mx::NodePtr mxNode = mxDocument->addNodeInstance(mxNodeDef, nodeName);
// Add inputs to the hdNode for each connection
for (auto const& connIt: hdNode.inputConnections) {
const mx::InputPtr mxInputDef =
mxNodeDef->getActiveInput(connIt.first.GetString());
if (!mxInputDef) {
continue;
}
auto const* mxTypeDesc = _GetMxTypeDescription(mxInputDef->getType());
if (!mxTypeDesc) {
continue;
}
// If hdNode is connected to the surfaceshader node, recursively call
// this function to make sure that surfaceshader node is added to
// the mxDocument
if (mxTypeDesc == mx::Type::SURFACESHADER) {
auto const& hdConnectedPath = connIt.second.front().upstreamNode;
auto const& hdConnectedNode = hdNetwork.nodes.at(hdConnectedPath);
mx::NodePtr mxConnectedNode =
_AddStrippedSurfaceNode(mxDocument, hdConnectedPath.GetName(),
hdConnectedNode, hdNetwork);
mx::InputPtr mxInput =
mxNode->addInput(mxInput->getName(), mxInput->getType());
mxInput->setConnectedNode(mxConnectedNode);
}
// Add the connection as an input with each component set to 0.5
else if (mxTypeDesc->getBaseType() == mx::TypeDesc::BASETYPE_FLOAT &&
mxTypeDesc->getSemantic() != mx::TypeDesc::SEMANTIC_MATRIX) {
std::string valueStr = "0.5";
for (size_t i = 1; i < mxTypeDesc->getSize(); ++i) {
valueStr += ", 0.5";
}
mx::InputPtr mxInput =
mxNode->addInput(mxInputDef->getName(), mxInputDef->getType());
mxInput->setValueString(valueStr);
}
}
// Add inputs to the hdNode for each parameter
for (auto const& paramIt: hdNode.parameters) {
const mx::InputPtr mxInputDef =
mxNodeDef->getActiveInput(paramIt.first.GetString());
if (!mxInputDef) {
continue;
}
auto const* mxTypeDesc = _GetMxTypeDescription(mxInputDef->getType());
if (!mxTypeDesc) {
continue;
}
if (mxTypeDesc->getBaseType() == mx::TypeDesc::BASETYPE_FLOAT &&
mxTypeDesc->getSemantic() != mx::TypeDesc::SEMANTIC_MATRIX) {
// Add the parameter as an input to the mxNode in the mx Document
mx::InputPtr mxInput =
mxNode->addInput(mxInputDef->getName(), mxInputDef->getType());
mxInput->setValueString(HdMtlxConvertToString(paramIt.second));
}
}
return mxNode;
}
// Use MaterialX to determine if the given terminal is a transparent surface
static bool
_IsTransparentShader(
HdMaterialNetwork2 const& hdNetwork,
HdMaterialNode2 const& terminal)
{
// Create a materialX document with a simplified version of the hdNetwork
// containing a stripped down version of the surfaceshader node without the
// full shader graph so we can use the MaterialX utility below to determine
// if the network contains a transparent surface
mx::DocumentPtr mxDocument = mx::createDocument();
mxDocument->importLibrary(HdMtlxStdLibraries());
mx::NodePtr terminalNode = _AddStrippedSurfaceNode(
mxDocument, "MxTerminalNode", terminal, hdNetwork);
return mx::isTransparentSurface(terminalNode);
}
static std::string const&
_GetMaterialTag(
HdMaterialNetwork2 const& hdNetwork,
HdMaterialNode2 const& terminal)
{
SdrRegistry &sdrRegistry = SdrRegistry::GetInstance();
const SdrShaderNodeConstPtr mtlxSdrNode =
sdrRegistry.GetShaderNodeByIdentifierAndType(
terminal.nodeTypeId, _tokens->mtlx);
// Cover the most frequent and fully specified terminal nodes
const TfToken & mtlxNodeFamily = mtlxSdrNode->GetFamily();
if (mtlxNodeFamily == _tokens->UsdPreviewSurface) {
return _GetUsdPreviewSurfaceMaterialTag(terminal);
}
if (mtlxNodeFamily == _tokens->standard_surface) {
return _GetStandardSurfaceMaterialTag(terminal);
}
if (mtlxNodeFamily == _tokens->open_pbr_surface) {
return _GetOpenPBRSurfaceMaterialTag(terminal);
}
if (mtlxNodeFamily == _tokens->gltf_pbr) {
return _GetGlTFSurfaceMaterialTag(terminal);
}
// For terminal nodes not fully specified we require more MaterialX info
const mx::DocumentPtr& stdLibraries = HdMtlxStdLibraries();
mx::NodeDefPtr mxNodeDef =
stdLibraries->getNodeDef(mtlxSdrNode->GetIdentifier().GetString());
const auto activeOutputs = mxNodeDef->getActiveOutputs();
if (activeOutputs.size() != 1 ||
activeOutputs.back()->getType() != mx::SURFACE_SHADER_TYPE_STRING) {
// Outputting anything that is not a surfaceshader will be
// considered opaque, unless outputting a color4 or vector4.
// XXX This is not fully per USD specs, but is supported by MaterialX.
auto const* typeDesc =
_GetMxTypeDescription(activeOutputs.back()->getType());
if (typeDesc == mx::Type::COLOR4 || typeDesc == mx::Type::VECTOR4) {
return HdStMaterialTagTokens->translucent.GetString();
}
return HdStMaterialTagTokens->defaultMaterialTag.GetString();
}
if (mtlxNodeFamily == _tokens->convert) {
if (terminal.nodeTypeId == _tokens->ND_convert_color4_surfaceshader ||
terminal.nodeTypeId == _tokens->ND_convert_vector4_surfaceshader) {
return HdStMaterialTagTokens->translucent.GetString();
}
return HdStMaterialTagTokens->defaultMaterialTag.GetString();
}
// Out of easy answers, delegate to MaterialX
if (_IsTransparentShader(hdNetwork, terminal)) {
return HdStMaterialTagTokens->translucent.GetString();
}
return HdStMaterialTagTokens->defaultMaterialTag.GetString();
}
////////////////////////////////////////////////////////////////////////////////
// Helper functions for to make sure the hdNetwork is organized in a way that
// Storm can find all the textures and primvars.
// Returns true is the given mtlxSdrNode requires primvar support for texcoords
static bool
_NodeUsesTexcoordPrimvar(const SdrShaderNodeConstPtr mtlxSdrNode)
{
if (mtlxSdrNode->GetFamily() == _tokens->texcoord) {
return true;
}
const mx::DocumentPtr& stdLibraries = HdMtlxStdLibraries();
mx::NodeDefPtr mxNodeDef =
stdLibraries->getNodeDef(mtlxSdrNode->GetIdentifier().GetString());
mx::InterfaceElementPtr impl = mxNodeDef->getImplementation();
if (impl && impl->isA<mx::NodeGraph>()) {
mx::NodeGraphPtr nodegraph = impl->asA<mx::NodeGraph>();
if (!nodegraph->getNodes(_tokens->texcoord).empty()) {
return true;
}
}
return false;
}
// Browse the nodes to find primvar connections to add to the terminal node
static void
_ConnectPrimvarNodesToTerminalNode(
SdfPath const& terminalNodePath,
HdMaterialNetwork2* hdNetwork)
{
SdrRegistry &sdrRegistry = SdrRegistry::GetInstance();
for (auto& hdNodePair: hdNetwork->nodes) {
const SdrShaderNodeConstPtr mtlxSdrNode =
sdrRegistry.GetShaderNodeByIdentifierAndType(
hdNodePair.second.nodeTypeId,_tokens->mtlx);
if (mtlxSdrNode->GetFamily() != _tokens->geompropvalue ||
!_NodeUsesTexcoordPrimvar(mtlxSdrNode)) {
return;
}
// Connect the primvar node to the terminal node for HdStMaterialNetwork
// And create a unique name for the new connection.
const std::string newConnName =
hdNodePair.first.GetName() + "_primvarconn";
HdMaterialConnection2 primvarConn;
primvarConn.upstreamNode = hdNodePair.first;
primvarConn.upstreamOutputName = TfToken(newConnName);
hdNetwork->nodes[terminalNodePath]
.inputConnections[primvarConn.upstreamOutputName] = {primvarConn};
}
}
// Returns the default texture cordinate name from the textureNodes sdr metadata
// if no name was specified return 'st'
static TfToken
_GetDefaultTexcoordName()
{
SdrRegistry &sdrRegistry = SdrRegistry::GetInstance();
const SdrShaderNodeConstPtr mtlxSdrNode =
sdrRegistry.GetShaderNodeByIdentifierAndType(
_tokens->ND_image_color3, _tokens->mtlx);
auto const& metadata = mtlxSdrNode->GetMetadata();
const auto primvarIt = metadata.find(SdrNodeMetadata->Primvars);
return primvarIt != metadata.end()
? TfToken(primvarIt->second)
: _tokens->st;
}
// Add the Hydra texture node parameters to the texture node and connect the
// texture node to the terminal node
static void
_UpdateTextureNode(
TfToken mtlxParamName,
HdMaterialNetwork2* hdNetwork,
SdfPath const& terminalNodePath,
SdfPath const& textureNodePath)
{
HdMaterialNode2& hdTextureNode = hdNetwork->nodes[textureNodePath];
// Set the default texture coordinate name as the 'st' parameter.
hdTextureNode.parameters[_tokens->st] = TfToken(_GetDefaultTexcoordName());
// Gather the default Texture Parameters
std::map<TfToken, VtValue> hdParameters;
_AddDefaultMtlxTextureValues(
HdMtlxStdLibraries()->getNodeDef(hdTextureNode.nodeTypeId.GetString()),
&hdParameters);
// Gather the authored Texture Parameters
for (auto const& param : hdTextureNode.parameters) {
// Get the Hydra equivalents for the Mx Texture node parameters
std::string const& mxInputName = param.first.GetString();
std::string const mxInputValue = HdMtlxConvertToString(param.second);
_GetMxInputAsHdTextureParam(mxInputName, mxInputValue, &hdParameters);
}
// Add the Hydra Texture Parameters to the Texture Node
for (auto const& param : hdParameters) {
hdTextureNode.parameters[param.first] = param.second;
}
// Make and add a new connection to the terminal node
HdMaterialConnection2 textureConn;
textureConn.upstreamOutputName = mtlxParamName;
textureConn.upstreamNode = textureNodePath;
hdNetwork->nodes[terminalNodePath].
inputConnections[mtlxParamName] = {textureConn};
}
static void
_ReplaceFilenameInput(
HdMaterialNetwork2* hdNetwork,
SdfPath const& hdTerminalNodePath,
std::string const& mxFilenameInputName)
{
const auto& hdTerminalNode = hdNetwork->nodes.at(hdTerminalNodePath);
const mx::NodeDefPtr mxNodeDef =
HdMtlxStdLibraries()->getNodeDef(hdTerminalNode.nodeTypeId.GetString());
if (!mxNodeDef) {
return;
}
const mx::InputPtr mxInput = mxNodeDef->getActiveInput(mxFilenameInputName);
if (!mxInput) {
return;
}
const mx::InterfaceElementPtr impl = mxNodeDef->getImplementation();
if (!impl || !impl->isA<mx::NodeGraph>()) {
return;
}
// Find the mxTextureNode in the nodegraph that interfaces with the
// filename input
mx::NodePtr mxTextureNode;
std::string mxTextureNodefilenameInputName;
for (mx::NodePtr const& node: impl->asA<mx::NodeGraph>()->getNodes()) {
for (mx::InputPtr const& input: node->getInputs()) {
if (input->getType() != _tokens->filename) {
continue;
}
// Get the Texture node and input name for the filename input
mxTextureNodefilenameInputName = input->getName();
if (input->getInterfaceName() == mxFilenameInputName) {
mxTextureNode = node;
break;
}
// We need to handle correctly the situation where there are
// "dot" nodes in the NodeGraph.
mx::NodePtr dotNode = input->getConnectedNode();
while (dotNode && dotNode->getCategory() == "dot") {
mx::InputPtr dotInput = dotNode->getInput("in");
if (dotInput &&
dotInput->getInterfaceName() == mxFilenameInputName) {
mxTextureNode = node;
break;
}
dotNode = dotNode->getConnectedNode("in");
}
}
if (mxTextureNode) {
break;
}
}
if (!mxTextureNode) {
return;
}
const mx::NodeDefPtr mxTextureNodeDef = mxTextureNode->getNodeDef();
if (!mxTextureNodeDef) {
return;
}
// Gather texture parameters on the found mxTextureNode
std::map<TfToken, VtValue> terminalTextureParams;
_AddDefaultMtlxTextureValues(mxTextureNodeDef, &terminalTextureParams);
for (TfToken const& mxInputName: _mxTextureParamTokens->allTokens) {
const mx::InputPtr mxInput = mxTextureNode->getInput(mxInputName);
// Get the Hydra equivalents for the Mx Texture node parameters
if (mxInput && mxInput->hasValueString()) {
_GetMxInputAsHdTextureParam(
mxInputName, mxInput->getValueString(), &terminalTextureParams);
}
}
// Gather the Hydra Texture Parameters on the terminal node.
for (auto const& param : hdTerminalNode.parameters) {