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IncreaseDistance.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.IO.Ports;
public class IncreaseDistance : MonoBehaviour
{
public string portName = "/dev/cu.usbmodem14301";
SerialPort arduino;
public GameObject distanceDisplay;
public GameObject finalScoreDisplay;
public GameObject scoreboard;
public int disRun;
public bool isPlayerRunning = false;
public bool isGameRunning = true;
public bool increasingDistance = false;
void Start()
{
scoreboard.SetActive(false);
arduino = new SerialPort (portName, 9600);
arduino.Open();
}
// Update is called once per frame
void Update()
{
if(isGameRunning && increasingDistance==false && isPlayerRunning==true) {
increasingDistance=true;
StartCoroutine(AddingDis());
}
if(isGameRunning==false) {
scoreboard.SetActive(true);
finalScoreDisplay.GetComponent<Text>().text = disRun + "m";
string result = toArduinoScore(disRun);
arduino.Write(result);
}
}
IEnumerator AddingDis() {
disRun+=2;
distanceDisplay.GetComponent<Text>().text = disRun + "m";
yield return new WaitForSeconds(0.25f);
increasingDistance=false;
}
string toArduinoScore (int scoreNum) {
if(scoreNum < 100) {
return "D";
} else if (scoreNum < 200) {
return "C";
} else if (scoreNum < 450) {
return "B";
} else {
return "A";
}
}
}