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build.zig
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build.zig
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const std = @import("std");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{
.name = "zgol",
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
exe.addIncludePath("deps/SDL2/include");
const t = exe.target_info.target;
switch (t.os.tag) {
.windows => {
const install_SDL = b.addInstallBinFile(.{ .path = "deps/SDL2/lib/SDL2.dll" }, "SDL2.dll");
exe.step.dependOn(&install_SDL.step);
exe.addLibraryPath("deps/SDL2/lib");
exe.linkSystemLibrary("SDL2");
},
.macos => {
exe.addFrameworkPath("/Library/Frameworks");
exe.linkFramework("SDL2");
},
else => @panic("only Windows and macOS supported for now"),
}
exe.linkLibC();
b.installArtifact(exe);
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
const exe_tests = b.addTest(.{
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&exe_tests.step);
}