You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This server is running Paper version 1.21.4-118-main@73f7736 (2025-01-18T13:37:35Z) (Implementing API version 1.21.4-R0.1-SNAPSHOT)
You are running the latest version
Other
Enabling paper world config misc.disable-sprint-interruption-on-attack is a workaround to this issue but has other side-effects such as every consecutive hit being registered as a sprint hit (preventing being able to crit while sprinting).
The text was updated successfully, but these errors were encountered:
Expected behavior
Taking damage after hitting an entity should not alter sprinting speed. This is the behaviour seen on the vanilla server.
Observed/Actual behavior
The FOV and sprinting speed are reduced when taking damage after hitting an entity during uninterrupted sprinting.
Steps/models to reproduce
Demonstration video: https://youtu.be/MytXWu4hQGc
Plugin and Datapack List
None
Paper version
This server is running Paper version 1.21.4-118-main@73f7736 (2025-01-18T13:37:35Z) (Implementing API version 1.21.4-R0.1-SNAPSHOT)
You are running the latest version
Other
Enabling paper world config
misc.disable-sprint-interruption-on-attack
is a workaround to this issue but has other side-effects such as every consecutive hit being registered as a sprint hit (preventing being able to crit while sprinting).The text was updated successfully, but these errors were encountered: