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Taking damage after hitting an entity slows sprinting speed #11997

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Jyguy opened this issue Jan 21, 2025 · 0 comments
Open

Taking damage after hitting an entity slows sprinting speed #11997

Jyguy opened this issue Jan 21, 2025 · 0 comments
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@Jyguy
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Jyguy commented Jan 21, 2025

Expected behavior

Taking damage after hitting an entity should not alter sprinting speed. This is the behaviour seen on the vanilla server.

Observed/Actual behavior

The FOV and sprinting speed are reduced when taking damage after hitting an entity during uninterrupted sprinting.

Steps/models to reproduce

  1. Hold down your sprint key (or, enable toggle sprint)
  2. Begin running by holding W
  3. Attack an entity
  4. Take any form of damage (e.g. fire, fall)
  5. Observe that FOV and running speed are reduced

Demonstration video: https://youtu.be/MytXWu4hQGc

Plugin and Datapack List

None

Paper version

This server is running Paper version 1.21.4-118-main@73f7736 (2025-01-18T13:37:35Z) (Implementing API version 1.21.4-R0.1-SNAPSHOT)
You are running the latest version

Other

Enabling paper world config misc.disable-sprint-interruption-on-attack is a workaround to this issue but has other side-effects such as every consecutive hit being registered as a sprint hit (preventing being able to crit while sprinting).

@papermc-sniffer papermc-sniffer bot added the version: 1.21.4 Game version 1.21.4 label Jan 21, 2025
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