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map_system.fdh
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map_system.fdh
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//hash:ade0b838
//automatically generated by Makegen
/* located in game.cpp */
//------------------[referenced from map_system.cpp]-----------------//
void DrawScene(void);
/* located in input.cpp */
//------------------[referenced from map_system.cpp]-----------------//
bool buttondown(void);
/* located in map_system.cpp */
//------------------[referenced from map_system.cpp]-----------------//
bool ms_init(int return_to_mode);
void ms_close(void);
void ms_tick(void);
static void draw_expand(void);
static void draw_banner(void);
static void draw_row(int y);
static int get_color(int tilecode);
/* located in graphics/font.cpp */
//------------------[referenced from map_system.cpp]-----------------//
int GetFontWidth(const char *text, int spacing, bool is_shaded);
int font_draw(int x, int y, const char *text, int spacing, NXFont *font);