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[BUG]: Jak 3 broken again #5470

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EvilPlayer1 opened this issue Feb 4, 2022 · 10 comments · Fixed by #5482
Closed

[BUG]: Jak 3 broken again #5470

EvilPlayer1 opened this issue Feb 4, 2022 · 10 comments · Fixed by #5482

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@EvilPlayer1
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Describe the Bug

Broken lava textures in volcano.

Reproduction Steps

Boot the game in HW mode.

Expected Behavior

Correctly rendered textures.

PCSX2 Revision

v1.7.2326

Operating System

Windows 11

If Linux - Specify Distro

No response

CPU

i7-11700

GPU

GTX 1660 SUPER

GS Settings

Screenshot 2022-02-04 19-42-07

Emulation Settings

image

GS Window Screenshots

Screenshot 2022-02-04 19-24-26

Logs & Dumps

No response

@EvilPlayer1 EvilPlayer1 added the Bug label Feb 4, 2022
@refractionpcsx2
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can you post a GSDump please.

@EvilPlayer1
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can you post a GSDump please.

Jak 3 bug.zip

@TheTechnician27
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TheTechnician27 commented Feb 5, 2022

For the sake of redundancy, I tested this as well and got the same results. It's broken in all three hardware renderers. No graphics setting other than just switching to the software renderer fixes this.

Interestingly, the effect goes away once the camera gets close to the texture and changes again when the camera gets too far away from the texture.

  • This is what it looks like when you get close.
    Regular lava

  • This is what it looks like when you move away.
    Technicolor lava

  • This is what it looks like when you move even farther away.
    Skull lava

@refractionpcsx2
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yeah I'm guessing it's going to be some sort of mipmapping issue, if you could trace when it broke, that would be really useful.

also a GS dump of it with broken textures would also be good!

@TheTechnician27
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@refractionpcsx2 I used Shift+F8 three times (one each for those aforementioned distances from the lava), and in my 'snaps' folder, there are three .gs.xz files; I take it those are the GS dumps? If so, then here they are. Hope this helps.
gs_20220205113227.gs.zip
gs_20220205113233.gs.zip
gs_20220205113249.gs.zip

@FinishedFragment
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didnt #5387 introduce a mipmapping regression? this could be the cause

@TheTechnician27
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TheTechnician27 commented Feb 5, 2022

Update: this regression is also present in Jak X.

Blue eco mipmap
Waterfall
Technicolor lava pool

Update 2: this regression is not present in The Precursor Legacy.

Update 3: I could not find this regression in Jak II.

@refractionpcsx2
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didnt #5387 introduce a mipmapping regression? this could be the cause

It did but it got resolved.

@TheTechnician27 thanks fort eh dumps

@TheTechnician27
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TheTechnician27 commented Feb 5, 2022

@refractionpcsx2 No problem! Let me know if you want any dumps from Jak X. So far, I've seen the same regression three times there. I might try out Jak II or TPL next.

Interestingly, the blue eco canister mipmapping bug seems to occur when you get close to the texture. Meanwhile, that waterfall issue is similar to the lava flow one where the texture corrects itself when you get close.

@refractionpcsx2
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This was broken by #3895

So probably some funny problem with tex in RT handling

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5 participants