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[BUG]: Jak 3 broken again #5470
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can you post a GSDump please. |
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For the sake of redundancy, I tested this as well and got the same results. It's broken in all three hardware renderers. No graphics setting other than just switching to the software renderer fixes this. Interestingly, the effect goes away once the camera gets close to the texture and changes again when the camera gets too far away from the texture. |
yeah I'm guessing it's going to be some sort of mipmapping issue, if you could trace when it broke, that would be really useful. also a GS dump of it with broken textures would also be good! |
@refractionpcsx2 I used Shift+F8 three times (one each for those aforementioned distances from the lava), and in my 'snaps' folder, there are three .gs.xz files; I take it those are the GS dumps? If so, then here they are. Hope this helps. |
didnt #5387 introduce a mipmapping regression? this could be the cause |
It did but it got resolved. @TheTechnician27 thanks fort eh dumps |
@refractionpcsx2 No problem! Let me know if you want any dumps from Jak X. So far, I've seen the same regression three times there. I might try out Jak II or TPL next. Interestingly, the blue eco canister mipmapping bug seems to occur when you get close to the texture. Meanwhile, that waterfall issue is similar to the lava flow one where the texture corrects itself when you get close. |
This was broken by #3895 So probably some funny problem with tex in RT handling |
Describe the Bug
Broken lava textures in volcano.
Reproduction Steps
Boot the game in HW mode.
Expected Behavior
Correctly rendered textures.
PCSX2 Revision
v1.7.2326
Operating System
Windows 11
If Linux - Specify Distro
No response
CPU
i7-11700
GPU
GTX 1660 SUPER
GS Settings
Emulation Settings
GS Window Screenshots
Logs & Dumps
No response
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