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hl2_weapons.fgd
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hl2_weapons.fgd
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// Half-Life 2 Weapons FGD
@BaseClass = Targetname
[
targetname(target_source) : "Name"
ondestroyfn(string) : "OnDestroy Function"
]
@BaseClass = Angles
[
angles(string) : "Pitch Yaw Roll (X Y Z)" : "0 0 0"
]
@BaseClass = Target
[
target(target_destination) : "Target"
]
@BaseClass base(Target) = Targetx
[
delay(string) : "Delay Before Trigger" : "0"
killtarget(target_destination) : "Kill Target"
]
@BaseClass size(0 0 0, 32 32 32) color(80 0 200) base(Targetname, Angles) = Pickup
[
renderfx(choices) : "Render FX" : 0 =
[
0: "Normal"
1: "Slow Pulse"
2: "Fast Pulse"
3: "Slow Wide Pulse"
4: "Fast Wide Pulse"
9: "Slow Strobe"
10: "Fast Strobe"
11: "Faster Strobe"
12: "Slow Flicker"
13: "Fast Flicker"
5: "Slow Fade Away"
6: "Fast Fade Away"
7: "Slow Become Solid"
8: "Fast Become Solid"
14: "Constant Glow"
15: "Distort"
16: "Hologram (Distort + fade)"
]
rendermode(choices) : "Render Mode" : 0 =
[
0: "Normal"
1: "Color"
2: "Texture"
3: "Glow"
4: "Solid"
5: "Additive"
]
renderamt(integer) : "FX Amount (1 - 255)"
rendercolor(color255) : "FX Color (R G B)" : "0 0 0"
movetype(choices) : "Gravity Setting" : 0 =
[
0: "Fall to the ground (default)"
5: "Hover in the air"
]
m_flCustomRespawnTime(string) : "Custom respawn time"
spawnflags(Flags) =
[
128 : "TOUCH Only" : 0
256 : "USE Only" : 0
512 : "Can Use w/o LoS" : 0
1024: "Disable Respawn" : 0
]
]
@BaseClass size(-16 -16 0, 16 16 32) color(2 64 240) base(Pickup ) = Weapon
[
dmg(integer) : "Custom Damage" : 0
wpn_v_model(studio) : "Custom V_Model" : ""
wpn_w_model(studio) : "Custom W_Model" : ""
wpn_p_model(studio) : "Custom P_Model" : ""
soundlist(string) : "Sound Replacement File"
CustomSpriteDir(string) : "Custom sprite directory"
IsNotAmmoItem(choices) : "Is Ammo Item" : 0 =
[
0 : "Yes"
1 : "No"
]
exclusivehold(choices) : "Exclusive Hold" : 0 =
[
0 : "No"
1 : "Yes"
]
]
@BaseClass size(-8 -8 0, 8 8 16) color(4 128 240) base(Pickup ) = Ammo
[
model(studio) : "Custom Model" : ""
body(integer) : "Body" : 0
skin(integer) : "Skin" : 0
]
@PointClass base(Targetname) size(-4 -4 -4, 4 4 4) color(200 100 50) = info_register_hl2weapons : "Register Half-Life 2 Weapons"
[
spawnflags(Flags) =
[
0 : "Replace stock weapons" : 0
]
]
@PointClass base( Weapon, Targetx ) studio( "models/hl2/w_alyxgun.mdl" ) = weapon_hl2_alyxgun : "Alyx's Gun" []
@PointClass base( Weapon, Targetx ) studio( "models/hl2/w_ar2.mdl" ) = weapon_hl2_ar2 : "AR2 Pulse Rifle" []
@PointClass base( Weapon, Targetx ) studio( "models/hl2/w_crossbow.mdl" ) = weapon_hl2_crossbow : "Crossbow" []
@PointClass base( Weapon, Targetx ) studio( "models/hl2/w_grenade.mdl" ) = weapon_hl2_frag : "Frag Grenade" []
@PointClass base( Weapon, Targetx ) studio( "models/hl2/w_gravgun.mdl" ) = weapon_hl2_gravgun : "Gravity Gun" []
@PointClass base( Weapon, Targetx ) studio( "models/hl2/w_oicw.mdl" ) = weapon_hl2_oicw : "OICW Assault Rifle" []
@PointClass base( Weapon, Targetx ) studio( "models/hl2/w_usp.mdl" ) = weapon_hl2_pistol : "USP 9mm Pistol" []
@PointClass base( Weapon, Targetx ) studio( "models/hl2/w_pulsecannon.mdl" ) = weapon_hl2_pulsecannon : "Combine Pulse Cannon" []
@PointClass base( Weapon, Targetx ) studio( "models/w_357.mdl" ) = weapon_hl2_revolver : "Colt Python 357 Revolver" []
@PointClass base( Weapon, Targetx ) studio( "models/w_shotgun.mdl" ) = weapon_hl2_shotgun : "SPAS12 Shotgun" []
@PointClass base( Weapon, Targetx ) studio( "models/hl2/w_mp7.mdl" ) = weapon_hl2_smg : "MP7 Submachine Gun" []
@PointClass base( Weapon, Targetx ) studio( "models/hl2/w_combinesniper.mdl" ) = weapon_hl2_sniperrifle : "Overwatch Sniper Rifle" []
@PointClass base( Weapon, Targetx ) studio( "models/hl2/w_stunstick.mdl" ) = weapon_hl2_stunstick : "Stun Stick" []
@PointClass base( Ammo, Targetx ) studio( "models/hl2/w_ar2_clip.mdl" ) = ammo_hl2_ar2 : "AR2 Ammo" []
@PointClass base( Ammo, Targetx ) studio( "models/hl2/w_ar2_energy.mdl" ) = ammo_hl2_ar2_altfire : "AR2 Energy Ball Ammo" []
@PointClass base( Ammo, Targetx ) studio( "models/hl2/w_crossbow_clip.mdl" ) = ammo_hl2_crossbow : "Crossbow Bolt" []
@PointClass base( Ammo, Targetx ) studio( "models/hl2/w_argrenade_20mm.mdl" ) = ammo_hl2_oicw_grenade : "20mm Grenades" []
@PointClass base( Ammo, Targetx ) studio( "models/hl2/w_argrenade_20mmclip.mdl" ) = ammo_hl2_oicw_grenadeclip : "20mm Grenade Clip" []
@PointClass base( Ammo, Targetx ) studio( "models/hl2/w_sniperrifle_clip.mdl" ) = ammo_hl2_sniperrifle : "Sniper Rifle Ammo" []