diff --git a/Glamourer/Interop/Material/MaterialManager.cs b/Glamourer/Interop/Material/MaterialManager.cs index 7f13c2d3..f3c1875b 100644 --- a/Glamourer/Interop/Material/MaterialManager.cs +++ b/Glamourer/Interop/Material/MaterialManager.cs @@ -200,7 +200,8 @@ private static CharacterWeapon GetTempSlot(Human* human, byte slotId) /// private static CharacterWeapon GetTempSlot(Weapon* weapon) { - var changedData = *(void**)((byte*)weapon + 0xA00); + // TODO: Use ClientStructs + var changedData = *(void**)((byte*)weapon + 0xA40); if (changedData == null) return new CharacterWeapon(weapon->ModelSetId, weapon->SecondaryId, (Variant)weapon->Variant, StainIds.FromWeapon(*weapon));