-
Notifications
You must be signed in to change notification settings - Fork 0
/
index.js
87 lines (84 loc) · 2.82 KB
/
index.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
var userClickedPattern = [];
var gamePattern = [];
var level = 0;
var gameStarted = false;
var buttonColours = ["red", "blue", "green", "yellow"];
var highScore = 0;
function nextSequence() {
level++;
userClickedPattern = [];
var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColour = buttonColours[randomNumber];
var buttonId = "#" + randomChosenColour;
$(buttonId).fadeOut(100).fadeIn(100);
playSound(randomChosenColour);
animatePress(randomChosenColour);
gamePattern.push(randomChosenColour);
if(level > highScore){
highScore++;
}
$("h1").text("level " + level);
$("h2").html("High score: " + highScore);
};
$(document).on("keypress touchstart",function(event){
if(gameStarted == false){
nextSequence();
gameStarted = true;
}
});
$(".btn").click(function(){
if(gameStarted == true && gamePattern.length > userClickedPattern.length){
var userChosenColour = $(this).attr("id");
playSound(userChosenColour);
animatePress(userChosenColour);
userClickedPattern.push(userChosenColour);
checkAnswer();
}
});
function playSound(name){
var buttonSound = new Audio("./sounds/" + name + ".mp3");
buttonSound.play();
};
function animatePress(currentColour){
$("#" + currentColour).addClass("pressed");
setTimeout(function() {
$("#" + currentColour).removeClass("pressed");
}, 100);
};
function checkAnswer(){
if (userClickedPattern.length < gamePattern.length) {
for(var j=0;j < userClickedPattern.length; j++){
if(userClickedPattern[j] != gamePattern[j]){
$("h1").text("Game over, press a key to restart");
playSound("wrong");
$("body").addClass("game-over");
setTimeout(function() {
$("body").removeClass("game-over");
}, 100);
gameStarted = false;
gamePattern = [];
level = 0;
return;
}
}
}
if (userClickedPattern.length == gamePattern.length) {
for(var i=0;i < gamePattern.length; i++){
if(userClickedPattern[i] != gamePattern[i]){
$("h1").text("Game over, press a key to restart");
playSound("wrong");
$("body").addClass("game-over");
setTimeout(function() {
$("body").removeClass("game-over");
}, 100);
gameStarted = false;
gamePattern = [];
level = 0;
return;
}
}
setTimeout(function() {
nextSequence();
}, 1000);
}
};