You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Importing the former into Pixelorama causes it to straight up crash.
Only output I get is when running it via terminal, then I see a segmentation fault:
$ pixelorama
Godot Engine v3.2.3.stable.official - https://godotengine.org
OpenGL ES 2.0 Renderer: GeForce GTX 750 Ti/PCIe/SSE2
OpenGL ES 2.0 Batching: ON
Detected system where we should use XDG basedir standard (currently Linux or BSD)
[1] 111675 segmentation fault (core dumped) pixelorama
I doubt this happens all that often, but I guess it still shouldn't crash?
The text was updated successfully, but these errors were encountered:
Thanks for reporting, I just pushed a fix for this issue. Feel free to try it by downloading the dev builds from the Actions page, once they're generated.
Pixelorama version: v0.8.1-stable, from AUR pixelorama-bin package
OS/device including version: Arch Linux
Issue description & steps to reproduce:
I created my own palettes using a script and accidentally created an incorrectly formatted .gpl file (note the missing colon after "Columns"):
Readding the colon works as expected, i.e. this is ok:
Importing the former into Pixelorama causes it to straight up crash.
Only output I get is when running it via terminal, then I see a segmentation fault:
I doubt this happens all that often, but I guess it still shouldn't crash?
The text was updated successfully, but these errors were encountered: