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As noted in #88, there are several events that should trigger some LED activity. We should pick some default animations to implement for different events:
Internet disconnected/reconnected (one-shot)
Device Offline (persistent)
Low priority notification (persistent?)
High priority notification (persistent)
Starting Up (persistent)
Shutting Down (persistent? Will be terminated at some point as the plugin is shutdown)
Current Animations:
chase
breathe
fill
refill (fill color, fill black, repeat)
bounce (fill color, reverse fill black, repeat)
blink
Potential Animations:
Comet (Dinkum example), like chase but with fade effects
Alternating (alternate even/odd leds)
...
The text was updated successfully, but these errors were encountered:
i think we should have 2 blinks, a constant blink and a blink 3 and sleep in between, blink3 is what already exists with minor tweaks
we also want to abstract "speak" animation and expose it to individual plugins, this could be a blink with random sleeps or something
if led support sbrightness, would be nice to have a "decay" animations, all leds going 0 -> 100 -> 0 brightness on a loop. this would be nice for boot/shutdown events
Constant blinking would be a good one too; we could handle -1 or 0 as a special case in the existing blink animation or spec a separate one..
we also want to abstract "speak" animation and expose it to individual plugins, this could be a blink with random sleeps or something
I could take the same approach as utterance and let some animation be specified to run on speak? Or would it be better to tie it to audio_output_start/end?
if led support sbrightness, would be nice to have a "decay" animations, all leds going 0 -> 100 -> 0 brightness on a loop. this would be nice for boot/shutdown events
As noted in #88, there are several events that should trigger some LED activity. We should pick some default animations to implement for different events:
Current Animations:
chase
breathe
fill
refill (fill color, fill black, repeat)
bounce (fill color, reverse fill black, repeat)
blink
Potential Animations:
Comet (Dinkum example), like chase but with fade effects
Alternating (alternate even/odd leds)
...
The text was updated successfully, but these errors were encountered: