From 5ff3a1a2fe02864735298698772c10a1f970955d Mon Sep 17 00:00:00 2001 From: Unreal-Dan <72595612+Unreal-Dan@users.noreply.github.com> Date: Sun, 8 Dec 2024 11:58:30 -0800 Subject: [PATCH] Update README.md --- README.md | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index eb472fb..748d733 100644 --- a/README.md +++ b/README.md @@ -5,10 +5,9 @@ ![Build](https://github.com/OpenSourceLightshows/HeliosEngine/actions/workflows/build.yml/badge.svg?branch=master) [![Latest Release](https://img.shields.io/github/v/tag/OpenSourceLightshows/HeliosEngine?label=Latest%20Release)](https://github.com/OpenSourceLightshows/HeliosEngine/releases/latest) -Welcome to the Helios Engine project! This repository contains the firmware for the Helios microlight, designed specifically for the ATTiny85 chip. The firmware is capable of controlling a single LED to produce a variety of patterns and effects. - -The Helios Engine is based on the [VortexEngine](https://github.com/StoneOrbits/VortexEngine), to accommodate for the ATTiny85's limited resources, in other words, Helios is a ***twist*** on Vortex Engine. +Welcome to the Helios Engine project! This repository contains the 'engine' and the 'firmware' for the Helios microlight. Helios Engine is the core infrastructure designed to control a single LED and produce a variety of patterns and effects, and the Helios microlight is the first example of Helios at work. +With it's core derived from [Vortex Engine](https://github.com/StoneOrbits/VortexEngine) but modified to accommodate for the ATTiny85's limited resources, Helios Engine puts a ***twist*** on Vortex Engine to create an envionment tailored for microlight development specifically on the Attiny85. ## Features