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M. L edited this page Sep 3, 2016 · 34 revisions

The mod only works with the latest development version of the OpenRA engine.

#Compilation

See Step-by-Step for detailed how-to instructions.

Generally, you need Cake to run the makefiles (Cake for windows). Then you should run make.cmd (in the command line) on Windows and make on Unix systems.

Installation

Mod

Put the contents of this repository into the following folder depending on your operating system:

  • Windows: %USERPROFILE%\My Documents\OpenRA\mods\ra2
  • Mac OSX: ~/Library/Application Support/OpenRA/mods/ra2
  • Linux: ~/.openra/mods/ra2

It currently depends on the latest development version of the engine. See https://github.com/OpenRA/OpenRA/wiki/Compiling for details.

Content

The mod expects the original Red Alert 2 game assets in place. Put the .mix archives in the following directory depending on your operating system.

  • Windows: My Documents\OpenRA\Content\ra2\
  • Mac OSX: ~/Library/Application Support/OpenRA/Content/ra2/
  • Linux: ~/.openra/Content/ra2/

Create the ra2 directory if it does not exist.

Download

The game can be bought and downloaded from the following official places:

Disc

If you own the original CDs:

  1. Locate Game1.CAB on CD1 in the INSTALL/ directory.
  2. Copy all required mixes into your content folder.

The mixes inside of Game1.CAB are ra2.mix and language.mix. Copy those two into your content folder.
For the soundtrack you want theme.mix from your CD.

The "Install content" panel shows still up?

Make sure that you have files named ra2.mix and language.mix in your content folder. Even though you e.g. extracted all mixes from ra2.mix (which would work ingame) the OpenRA content installer still looks for ra2.mix.

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