[bug] Fix requiring a /map themap
reload to synchronize phy_movetype
between cgame and sgame
#65
Labels
bug
Something that doesn't work or has behavior that is inaccurate to Defrag
Milestone
/map_restart
doesn't seem to be enough to set the movetype variables to their correct value, and prediction code gets really confused about the change.phy_movetype
is set to a number beyond the valid rangeThe text was updated successfully, but these errors were encountered: