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[bug] Fix requiring a /map themap reload to synchronize phy_movetype between cgame and sgame #65

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heysokam opened this issue Apr 22, 2024 · 0 comments
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bug Something that doesn't work or has behavior that is inaccurate to Defrag
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heysokam commented Apr 22, 2024

/map_restart doesn't seem to be enough to set the movetype variables to their correct value, and prediction code gets really confused about the change.

  • Fix prediction code getting confused about the movement selection cvar
  • Fix console spam when phy_movetype is set to a number beyond the valid range
@heysokam heysokam added the bug Something that doesn't work or has behavior that is inaccurate to Defrag label Apr 22, 2024
@heysokam heysokam added this to the v0.5.0 milestone Apr 22, 2024
@heysokam heysokam moved this to Backlog in Opensource Defrag Apr 22, 2024
@heysokam heysokam changed the title [bug] Fix requiring a /map themap reload to synchronize phy_movetype between cg/sg [bug] Fix requiring a /map themap reload to synchronize phy_movetype between cgame and sgame Apr 22, 2024
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Labels
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