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As a Game Designer using OpenPF2 in my game, I'd like it if there was a simpler and more flexible way to create Gameplay Effects (GEs) that affect base character stats (e.g., Strength, Dexterity, Constitution, etc.) and their modifiers than using the rigid and complicated "weight groups" system that currently exists so that I don't have to create complex workarounds so that temporary effects added to a character work properly with permanent level ups and ability boosts.
As a Game Designer using OpenPF2 in my game, I'd like it if there was a simpler and more flexible way to create Gameplay Effects (GEs) that affect base character stats (e.g., Strength, Dexterity, Constitution, etc.) and their modifiers than using the rigid and complicated "weight groups" system that currently exists so that I don't have to create complex workarounds so that temporary effects added to a character work properly with permanent level ups and ability boosts.
Implementation Notes
Cinderblade from the community has suggested using "Mod Evaluation Channels". A prototype of an approach like this has been provided here:
https://discord.com/channels/1104791916685570169/1104791917662847009/1208878186793013250
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