[Developers] Standardize on PF2GameplayAbilityUtilities::GetTag()
or FGameplayTag::RequestGameplayTag()
#59
Labels
PF2GameplayAbilityUtilities::GetTag()
or FGameplayTag::RequestGameplayTag()
#59
As a Developer maintaining OpenPF2, I'd like it if C++ code that works with gameplay tags would standardize on using either
PF2GameplayAbilityUtilities::GetTag()
orFGameplayTag::RequestGameplayTag()
but not both so that code behaves uniformly and is easier to maintain.Conditions of Acceptance
Given I'm looking at C++ code that needs to request a gameplay tag:
PF2GameplayAbilityUtilities::GetTag()
orFGameplayTag::RequestGameplayTag()
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