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Reasonable texture sizes #36

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leilei- opened this issue Jun 11, 2017 · 1 comment
Open

Reasonable texture sizes #36

leilei- opened this issue Jun 11, 2017 · 1 comment

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@leilei-
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leilei- commented Jun 11, 2017

OA textures are 2x the resolution at least. Addons for Q3 don't obey this rule so they would look visually inconsistent with their texel density.

The proposal/idea I'm thinking is a text script (scripts/*.texsize) that specifies the "reasonable base width" for each hi-res OA texture so it would be consistent with Q3 picmip values. like

textures/gothic_block/killblock69tall 256
textures/gothic_block/killblock69short 256

which resizes the 512x1024 texture (of any image format) to 256x512 at upload32 time. Specifying height won't be neccessary

To disable it would be r_picmip -1.

@suijingfeng
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I'm a linux player. I love this game. Great thanks to the developers and maintainers.

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