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Blitzeroids.BB2
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WBStartup:NoCli
SetErr:End:End SetErr
MaxLen gdir$=28
MaxLen sdir$=26
MaxLen m$=374
gdir$="Graphics/"
sdir$="Sounds/"
Filter Off
DEFTYPE.b n,m,mm,db,dd,dir,fr,x,y,meteors,l,nexmet,dir2,jf,ojf
DEFTYPE.b fire,status,stattime,tt,lifes,level,kind,keymode
DEFTYPE.w xmex,ymex,time
DEFTYPE.l score
DEFTYPE .q ufoshoot
BitMap 2,320,24,5
BitMap 0,320+64,256+64,5 ;foreground
BitMap 1,320+64,256+64,5
Queue 0,20 : Queue 1,20
Gosub Takegraph
BLITZ
.Procedures
Statement Mex {xmex,ymex,a$}
DEFTYPE .w
If xmex=-1
xmex=160-(Len(a$)ASL 3)
EndIf
For mm=0 To Len(a$)-1
Blit 131+Asc(Mid$(a$,mm+1)),xmex+mm ASL 4,ymex
Next
End Statement
Statement bonus {bonus}
DEFTYPE .w
SHARED score,db
Use Slice 1
Use BitMap 2
score+bonus
Boxf 0,0,95,19,0
Mex {0,0,Str$(score)}
Use Slice 0
Use BitMap db
End Statement
Slice 0,44-16,320,256,$fff8,5,8,32,320+64,320+64
Slice 1,284,320,24,$fff8,5,8,32,320,320
Show 2
Use Palette 1
Use Slice 0
Show 0
Use BitMap 0
BitMapOutput 0
Use Palette 1
Dim qcos_.q(35)
Dim qsin_.q(35)
Dim tcos.q(35)
Dim tsin.q(35)
For n=0 To 35
qcos_(n)=(Int((-Cos((n*Pi*2)/36-Pi/2))*1000))/5000
qsin_(n)=(Int((Sin((n*Pi*2)/36-Pi/2))*1000))/5000
tcos(n)=(Int((-Cos((n*Pi*2)/36-Pi/2))*1000))/145
tsin(n)=(Int((Sin((n*Pi*2)/36-Pi/2))*1000))/145
Next
Dim xs.q(20,1)
Dim ys.q(20,1)
Dim sc.q(20,1)
Dim ff.b(7)
Dim fw.b(7)
Dim fx.q(7)
Dim fy.q(7)
Dim fvx.b(7)
Dim fvy.b(7)
Dim fsh.w(7)
Dim mx.q(12)
Dim my.q(12)
Dim vx.q(12)
Dim vy.q(12)
Dim mf.b(12)
Dim md.b(12)
Dim msh.w(12)
Dim mhit.b(12)
For l=0 To 20
xs(l,0)=Rnd(320+32)
ys(l,0)=Rnd(256+32)
xs(l,1)=Rnd(320+32)
ys(l,1)=Rnd(256+32)
sc(l,0)=Rnd(10)+22
sc(l,1)=Rnd(10)+22
Next
For l=0 To 7
ff(l)=0
Next
BLITZ
Mouse On
keymode=0
.Newgame
Use BitMap 0
Cls 0
Use BitMap 1
Cls 0
; Startup Variables
kind=3
lifes=3
score=0
level=1 ; Try to set this to 50!!!!
Goto Intro
.Game
Gosub Init
Use Slice 1
Use BitMap 2
Cls 0
RGB 0,0,2,1
Use Slice 0
RGB 0,0,1,0
Use BitMap 0
Cls 0
Use BitMap 1
Cls 0
Show 1,32,32
If (level MOD 7)=0
lifes+1
Mex {-1,135," BONUS LIFE"}
VWait 60
Cls 0
EndIf
Mex {-1,120," LEVEL "+Str$(level)}
Select kind
Case 1
a$=" METEORS"
Case 2
a$=" MINES"
Case 3
a$=" TRAP"
End Select
Mex {-1,150,a$}
For n=1 To lifes
Use BitMap 1
Blit 127,192-20-10*lifes+20*n,220
Next
VWait 60
RGB 0,0,0,0
Cls 0
Gosub UpdateLifes
db=0
dir=0
vx.q=0
vy.q=0
ovx.q=0
ovy.q=0
fire=0
fr=0
ojf=0
status=1
stattime=0
BlitzKeys On
bonus {0}
Repeat
i$=Inkey$
If i$<>""
If i$="p"
Use BitMap 0
Show 0,32,32
Mex {-1,155," PAUSED"}
Repeat
i$=Inkey$
Until i$="p" OR Joyb(1)<>0
Cls 0
EndIf
If i$=" " AND Joyy(1)=1
Use BitMap 0
Show 0,32,32
Colour 31
Locate 6,5
Print "Nr Flg Hits"
For n=0 To 11
Locate 6,6+n
Print n," ",mf(n)," ",mhit(n)
Next
Locate 6,18
Print "Next:",nexmet
Locate 6,19
Print "Tot :",meteors
Locate 19,4
Print "VX:",vx
Locate 19,5
Print "VY:",vy
Locate 19,6
Print "% Shoot ",ufoshoot
While Inkey$<>" " AND Joyb(1)=0:Wend
Cls 0
EndIf
EndIf
VWait
Show db,32,32
db=1-db
Use BitMap db
UnQueue db
; Stelle
For n=0 To 9
Plot xs(n,db),ys(n,db),0
xs(n,db)=QWrap(xs(n,db)-vx,0,384)
ys(n,db)=QWrap(ys(n,db)-vy,0,320)
Plot xs(n,db),ys(n,db),sc(n,db)
Next
If status=2
Select keymode
Case 0
jf=Joyb(1)
dd=Joyx(1)
tt=Joyy(1)
dir=QWrap(dir-dd,0,36)
Case 1
jf=Joyb(0)
dd=Sgn(MouseXSpeed)
dir=QWrap(dir-dd,0,36)
tt=0
If jf=2
tt=-1
EndIf
If jf=3
tt=1
EndIf
Case 2
jf=Abs(RawStatus(42))
dd=0
If RawStatus(49) Then dd=-1
If RawStatus(50) Then dd=1
dir=QWrap(dir-dd,0,36)
tt=0
If RawStatus(41) Then tt=-1
If RawStatus(64) Then tt=1
End Select
If tt=-1
vx=vx+qcos_(dir)
vy=vy+qsin_(dir)
QBlit db,127+dir,184,152
Else
QBlit db,91+dir,184,152
EndIf
; Hyperspace
If tt=1
Sound 3,1
status=1
RGB 0,15,15,15
VWait 2
RGB 0,0,0,0
ovx=vx
ovy=vy
mm=Rnd(36)
vx=tcos(mm)
vy=tsin(mm)
EndIf
; Tasto di fuoco
If jf=1 AND ojf=0
If ff(fire)=0
Sound 0,1
ff(fire)=1
fw(fire)=0
fx(fire)=190
fy(fire)=158
fvx(fire)=tcos(dir)+vx
fvy(fire)=tsin(dir)+vy
fsh(fire)=dir+283
fire=QWrap(fire+1,0,5)
EndIf
EndIf
EndIf
If status =0 ; Booomm...
stattime=stattime+1
If 253+stattime<=268
QBlit db,253+stattime,184-8,152-8
EndIf
vx=vx*.95
vy=vy*.95
If stattime>100
If lifes<1
Goto Gameover
Else
mm.b=0
For n=0 To 11
If mf(n)>0
If RectsHit(178,146,28,28,mx(n),my(n),md(n),md(n))
mm=1
EndIf
EndIf
Next
If mm=0
status=2
stattime=0
vx=0
vy=0
Else
stattime=0
EndIf
EndIf
EndIf
EndIf
If status=1 ; Zzwoop!
stattime=stattime+1
If stattime>100
If meteors=0
Gosub Init
level=QLimit(level+1,0,120)
Goto Game
EndIf
Sound 3,1
For n=15 To 0 Step -1
RGB 0,n,n,n
VWait
Next
status=2
stattime=0
vx=ovx
vy=ovy
EndIf
EndIf
; Proiettili
For n=0 To 4
If ff(n)=1
fx(n)=QWrap(fx(n)+fvx(n)-vx,0,384-5)
fy(n)=QWrap(fy(n)+fvy(n)-vy,0,320-5)
QBlit db,fsh(n),fx(n),fy(n)
fw(n)=fw(n)+1
For m=0 To 11
If mf(m)<>0
If RectsHit(fx(n),fy(n),4,4,mx(m),my(m),md(m),md(m))
mhit(m)=mhit(m)-1
If mhit(m)<1
Select mf(m)
Case 1
mf(m)=0
mhit(m)=0
meteors=meteors-1
bonus {100}
Sound 2,12
Case 2
mf(m)=1
md(m)=8
msh(m)=60
mhit(m)=1
mf(nexmet)=mf(m)
md(nexmet)=md(m)
msh(nexmet)=msh(m)
mhit(nexmet)=1
mx(nexmet)=mx(m)
my(nexmet)=my(m)
vx(nexmet)=vx(m)+Rnd*Sgn(fvx(n))
vy(nexmet)=vy(m)+Rnd*Sgn(fvy(n))
nexmet=nexmet+1
meteors=meteors+1
bonus{250}
Sound 2,12
Case 3
mf(m)=2
md(m)=16
msh(m)=30
mhit(m)=2+Rnd(2)
mf(nexmet)=mf(m)
md(nexmet)=md(m)
msh(nexmet)=msh(m)
mhit(nexmet)=2+Rnd(2)
mx(nexmet)=mx(m)
my(nexmet)=my(m)
vx(nexmet)=vx(m)+(Int((Rnd*3-1)ASL 1*level))ASR 5
vy(nexmet)=vy(m)+(Int((Rnd*3-1)ASL 1*level))ASR 5
vx(m)=vx(m)+(Int((Rnd*3-1)ASL 1 *level))ASR 5
vy(m)=vy(m)+(Int((Rnd*3-1)ASL 1*level))ASR 5
nexmet=nexmet+1
meteors=meteors+1
bonus{400}
Sound 2,12
Case 4
mf(m)=5
md(m)=32
msh(m)=253
mx(m)=mx(m)-8
my(m)=my(m)-8
mm=Rnd(36)
vx(m)=(tcos(mm)ASL1)/3
vy(m)=(tsin(mm)ASL1)/3
meteors=meteors-1
mhit(m)=0
bonus{500}
Sound 5,4
Case 6
mf(m)=5
md(m)=32
msh(m)=253
mx(m)=mx(m)-8
my(m)=my(m)-8
mm=Rnd(36)
meteors=meteors-1
mhit(m)=0
bonus{1000}
Sound 5,4
End Select
If meteors=0
Use Slice 1
Use BitMap 2
Boxf 100,0,351,19,0
Mex {160,0,"HYPERSPACE"}
Use Slice 0
Use BitMap db
EndIf
Else
Select mf(m)
Case 1
Sound 1,2
Case 2
Sound 1,2
Case 3
Sound 1,2
Case 4
Sound 4,2
Case 6
Sound 4,2
End Select
EndIf
ff(n)=0
Pop For
Goto ProxSparo
EndIf
EndIf
Next
ProxSparo
If fw(n)>24
ff(n)=0
EndIf
EndIf
Next
For n=0 To 11 ; Meteoriti
If mf(n)>0 AND mf(n)<4
mx(n)=QWrap(mx(n)+vx(n)-vx,0,352)
my(n)=QWrap(my(n)+vy(n)-vy,0,288)
QBlit db,msh(n)+fr,mx(n),my(n)
If RectsHit(188,156,8,8,mx(n),my(n),md(n),md(n))
If status=2
lifes=lifes-1
Gosub UpdateLifes
Sound 5,3
status=0
EndIf
EndIf
EndIf
If mf(n)=4 ; Mine
mx(n)=QWrap(mx(n)+vx(n)-vx,0,352)
my(n)=QWrap(my(n)+vy(n)-vy,0,288)
QBlit db,msh(n)+fr,mx(n),my(n)
If RectsHit(188,156,8,8,mx(n),my(n),md(n),md(n))
If status=2
Sound 5,3
lifes=lifes-1
Gosub UpdateLifes
status=0
EndIf
EndIf
EndIf
If mf(n)=6 ; Ufo
mx(n)=QWrap(mx(n)+vx(n)-vx,0,352)
my(n)=QWrap(my(n)+vy(n)-vy,0,288)
QBlit db,msh(n)+fr,mx(n),my(n)
If RectsHit(188,156,8,8,mx(n),my(n),md(n),md(n))
If status=2
Sound 5,3
lifes=lifes-1
Gosub UpdateLifes
status=0
EndIf
EndIf
If Rnd>.992
mm=Rnd(36)
vx(n)=tcos(mm)/5
vy(n)=tsin(mm)/5
EndIf
If Rnd<ufoshoot AND mf(11)=0
mf(11)=7
md(11)=5
msh(11)=90
mx(11)=mx(n)+8
my(11)=my(n)+6
vx(11)=Sgn(190-mx(11))*3
vy(11)=Sgn(160-my(11))*3
mhit(11)=0
EndIf
EndIf
If mf(n)=5 ; Esplosioni
mx(n)=QWrap(mx(n)+vx(n)-vx,0,352)
my(n)=QWrap(my(n)+vy(n)-vy,0,288)
QBlit db,msh(n)+mhit(n),mx(n),my(n)
If RectsHit(188,156,8,8,mx(n),my(n),md(n),md(n))
If status=2
Sound 5,3
lifes=lifes-1
Gosub UpdateLifes
status=0
EndIf
EndIf
mhit(n)=mhit(n)+1
If mhit(n)>15
mf(n)=0
EndIf
EndIf
If mf(n)=7 ; Sparo nemico
mx(n)=QWrap(mx(n)+vx(n)-vx,0,352)
my(n)=QWrap(my(n)+vy(n)-vy,0,288)
QBlit db,90,mx(n),my(n)
If RectsHit(188,156,8,8,mx(n),my(n),md(n),md(n))
If status=2
Sound 5,3
lifes=lifes-1
Gosub UpdateLifes
status=0
EndIf
EndIf
mhit(n)=mhit(n)+1
If mhit(n)>30
mf(n)=0
EndIf
EndIf
Next
If db
fr=QWrap(fr+1,0,30)
EndIf
ojf=jf
Until i$="q"
End
.Takegraph
AMIGA
LoadShapes 0,gdir$+"Shapes"
LoadPalette 1,gdir$+"Meteor.PaletteN2"
LoadSound 0,sdir$+"laser"
LoadSound 1,sdir$+"x-bla"
LoadSound 2,sdir$+"heart"
LoadSound 3,sdir$+"zzoit"
LoadSound 4,sdir$+"fight"
LoadSound 5,sdir$+"kaboo"
Cls 0
VWait 50
BLITZ
Return
.Init
kind=((level-1) MOD 3)+1
Select kind.b
Case 1
meteors=QLimit(level/5+1,1,3)
other.b=QLimit(Rnd(level),0,(3-meteors)ASL 2)
Case 2
meteors=0
other.b=QLimit(level/6+Rnd(3)+2,1,12)
Case 3
mm=Rnd(3)+1
Select mm
Case 1
meteors=0
other.b=0
Case 2
meteors=Rnd(2)+1
other.b=0
Case 3
meteors=0
other.b=QLimit(Rnd(level)+1,0,9)
End Select
End Select
nexmet=0
For l=0 To 11
mf(l)=0
mhit(l)=0
Next
For l=0 To 11
mx(nexmet)=0
my(nexmet)=Rnd(256)
If nexmet<meteors
vx(nexmet)=(Int((Rnd*3-1)*10))/15
vy(nexmet)=(Int((Rnd*3-1)*10))/15
mf(nexmet)=3
md(nexmet)=30
msh(nexmet)=0
mhit(nexmet)=4+Rnd(3)
nexmet=nexmet+1
Else
If other>0
vx(nexmet)=(Int((Rnd*3-1)*3*level))/50
vy(nexmet)=(Int((Rnd*3-1)*3*level))/50
mf(nexmet)=4
md(nexmet)=16
msh(nexmet)=223
mhit(nexmet)=5+Rnd(4)
other=other-1
nexmet=nexmet+1
Else
mf(nexmet)=0
EndIf
EndIf
Next
If kind=3
mm=Rnd(36)
vx(nexmet)=tcos(mm)/5
vy(nexmet)=tsin(mm)/5
mf(nexmet)=6
md(nexmet)=16
msh(nexmet)=319
mhit(nexmet)=8+level/6
nexmet=nexmet+1
EndIf
meteors=nexmet
ufoshoot=level/280
Return
.Intro
BlitzKeys On
Use BitMap 2
Cls 0
FlushQueue 0
FlushQueue 1
dd=0
Repeat
Select keymode
Case 0
a$="USING JOYSTICK"
Case 1
a$="USING MOUSE"
Case 2
a$="USING KEYBOARD"
End Select
Use Slice 1
RGB 0,0,0,2
Use BitMap 2
Cls 0
Mex {-1,0,a$}
Use Slice 0
RGB 0,0,0,2
VWait
Use BitMap 0
Cls 0
Show 0
Mex {-1,20,"BLITZEROIDS"}
Mex {-1,220,"PRESS FIRE TO START"}
If dd=0
m$=""
m$=m$+" A GAME BY "+" ANDREA DOIMO "
m$=m$+" MADE WHITH "+" BLITZ BASIC 2 "
m$=m$+" FOR THE "
m$=m$+" AMIGA FORMAT "+" COMPETITION "
m$=m$+" PROGRAMMING "+" ANDREA DOIMO "
m$=m$+" FIDONET ADDRESS "+" 2:333/714.8 "
m$=m$+"RAYTRACED GRAPHIC"+" LIVIO ROSSANI "
m$=m$+" DRAWING AIDS "+" TOMMASO DABALA' "
m$=m$+" SUPPORT BBS "+" TOTALLY WIRED "
m$=m$+" ++39-41-5269419 "+" SYSTEM OPERATOR "
m$=m$+" ANDREA MODENESE "+" "
m$=m$+" "
Else
m$=""
m$=m$+" HOW TO PLAY: "+"DESTROY ANYTHING"
m$=m$+" MOVES AND DON'T "+" BE DESTROYED! "
m$=m$+" "
m$=m$+" COMMANDS: "+" LEFT AND RIGHT "
m$=m$+" TO ROTATE YOUR "+" SPACE SHIP, "
m$=m$+" FIRE TO SHOOT, "+"UP FOR THRUSTING,"
m$=m$+" AND DOWN TO "+"HYPERSPACE IF IN"
m$=m$+"SERIOUS TROUBLES."+" "
m$=m$+" USE HYPERSPACE "
m$=m$+"WHEN A ZONE HAVE"+" BEEN CLEARED "
m$=m$+" TO WARP IN THE "+" NEXT AREA "
m$=m$+" "+" "
EndIf
For m=1 To 20
Boxf 0,200,320,119+50,0
Mex {-1,150,Mid$(m$,1,17)}
m$=Mid$(m$,18,Len(m$)-17)+Mid$(m$,1,17)
For n=1 To 30
VWait
i$=Inkey$
If Joyb(1)=1 OR Joyb(0)=1 OR i$=" " Then Goto Game
Gosub CheckKeyMode
Next
VWait
For time=1 To 8
VWait
For n=0 To 70
Scroll 0,n*1.1+100,320,1,0,n+100
Next
i$=Inkey$
If Joyb(1)=1 OR Joyb(0)=1 OR i$=" " Then Goto Game
Gosub CheckKeyMode
Next
Next
For time=1 To 20
VWait
For n=0 To 70
Scroll 0,n*1.1+100,320,1,0,n+100
Next
i$=Inkey$
If Joyb(1)=1 OR Joyb(0)=1 OR i$=" " Then Goto Game
Next
Gosub CheckKeyMode
dd=1-dd
Use BitMap 1
Cls 0
Mex {-1,10,"SCOREBOARD"}
Mex {100,40,"100"}
Mex {100,75,"250"}
Mex {100,110,"400"}
Mex {100,145,"500"}
Mex {92,180,"1000"}
Mex {-1,220,"PRESS FIRE TO START"}
Use Slice 1
RGB 0,2,0,0
Use Slice 0
RGB 0,2,0,0
VWait
Show 1
CopyBitMap 1,0
db=1
For time=1 To 400
Show 1-db
db=1-db
Use BitMap db
UnQueue db
VWait
QBlit db,0+fr,180,38
QBlit db,30+fr,188,79
QBlit db,60+fr,192,117
QBlit db,223+fr,190,149
QBlit db,319+fr,187,184
i$=Inkey$
If Joyb(1)=1 OR Joyb(0)=1 OR i$=" " Then Goto Game
If db
fr=QWrap(fr+1,0,30)
EndIf
Gosub CheckKeyMode
Next
Forever
.Gameover
Use BitMap 1-db
Show 1-db,32,32
Mex {-1,120," GAME OVER"}
Mex {-1,160," SCORE:"+Str$(score)}
VWait 50
While Joyb(1)=0 AND Joyb(0)=0 AND Inkey$="" :Wend
Goto Newgame
.UpdateLifes
Use Slice 1
Use BitMap 2
Boxf 100,0,351,19,0
ll.b=QLimit(lifes,0,8)
For n=1 To ll
Blit 127,300-20*ll+20*n,2
Next
Use Slice 0
Use BitMap db
Return
.CheckKeyMode
key.w=Asc(i$)
If key>=129 AND key<=131
keymode=key-129
Select keymode
Case 0
a$="USING JOYSTICK"
Case 1
a$="USING MOUSE"
Case 2
a$="USING KEYBOARD"
End Select
Use Slice 1
Use BitMap 2
Cls 0
Mex {-1,0,a$}
Use Slice 0
Use BitMap db
EndIf
Return