From f792d8072106e9d802c1804206fc705739898242 Mon Sep 17 00:00:00 2001 From: Noisysundae Date: Sat, 25 Jun 2022 12:47:57 +0700 Subject: [PATCH] Update README.md --- README.md | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index ee45450c..0789a57d 100644 --- a/README.md +++ b/README.md @@ -6,8 +6,8 @@ Refer to the [Releases](https://github.com/Noisysundae/techmania-ns/releases) se ### Latest Versions -* **Windows:** [v1.0.2-ns (2022-06-06)](https://github.com/Noisysundae/techmania-ns/releases/tag/1.0.2-ns_20220606) -* **Android:** [v1.0.2-ns (2022-06-06)](https://github.com/Noisysundae/techmania-ns/releases/tag/1.0.2-ns_20220606) +* **Windows:** [v1.1-ns (2022-06-24)](https://github.com/Noisysundae/techmania-ns/releases/tag/1.1-ns_20220624) +* **Android:** [v1.1-ns (2022-06-24)](https://github.com/Noisysundae/techmania-ns/releases/tag/1.1-ns_20220624) * **iOS:** [v1.0.2-ns (2022-04-03)](https://github.com/Noisysundae/techmania-ns/releases/tag/1.0.2-ns_20220403) ## Changes @@ -95,7 +95,7 @@ Refer to the [Releases](https://github.com/Noisysundae/techmania-ns/releases) se * A new design is pretty much needed. * (dirty change) Convert timing variables from (float -> double). * Improves input and keysound playback precision. -* Eliminate `GetComponent()` calls in the `Update()` loop. +* ~~Eliminate `GetComponent()` calls in the `Update()` loop.~~ *Merged into the official build (1.1)* * This pretty much solves the "FPS drop on touch spam" problem. * I couldn't record a play on 1080p without stuttering on my laptop. With this fix, now I can! * Manually call garbage collector (GC) after finishing loading a game scene or a pattern editor. @@ -103,7 +103,7 @@ Refer to the [Releases](https://github.com/Noisysundae/techmania-ns/releases) se * Automagically merge all keysounds in hidden notes into a long one. * Greatly reduces the number of audio played at once, especially on easier patterns with a lot of keysounds. * Will extend this to auto keysound and auto assist tick in the future. -* On gameplay initialization, remove all hidden notes with no keysound. +* ~~On gameplay initialization, remove all hidden notes with no keysound.~~ *Merged into the official build (1.1)* * Disable all `Console.Log()`s on builds. * ~~Rays casted from touches now ignore all inactive note hitboxes.~~ *Merged into the official build (1.0.2)* * Was one of the causes of fps drop on touch spamming (e.g. jacking repeat notes) I managed to find. @@ -121,7 +121,7 @@ Refer to the [Releases](https://github.com/Noisysundae/techmania-ns/releases) se * Enable Rulesets on iOS and Android Except Custom * Fix Long Note Behavior with Brief Input Release * This is related to the *Grace Period* rule, and it should not apply to consecutive "begin pressing" inputs on a note. - * In other words, split-second finger lifting on a long note no longer works! + * In other words, on a long note, lifting finger early now counts only on the trail end portion! * Fix Curtain Open (Fade in From Black) Transition Not Completely Opening * Was the reason why the game screen sometimes looks dimmed. * Fix Practice Mode Shortcuts Being Available on Pause @@ -226,4 +226,4 @@ Additionally, we perform the following optimizations / decorations for the mobil * rogeraabbccdd's iOS & Android builds: https://github.com/rogeraabbccdd/techmania/releases * MoonLight's Android builds: https://github.com/yyj01004/techmania/releases * fhalfkg's macOS builds: https://github.com/fhalfkg/techmania/releases -* samnyan's Android build on 0.2: https://github.com/samnyan/techmania/releases +* samnyan's Android build on 0.2: https://github.com/samnyan/techmania/releases \ No newline at end of file