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Some Quark Mobs Cannot Despawn (Changed their spawns, made their spawn eggs available through the Market) #1535

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NielsPilgaard opened this issue Feb 18, 2020 · 3 comments
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Bug A modpack specific bug Config Status: Fixed In Next Release This issue has been fixed in the next (unreleased) version of the pack

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@NielsPilgaard
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NielsPilgaard commented Feb 18, 2020

Frogs & Hell woofs.
Add their spawn eggs to the market.
Make a global mob cap for those 2 entities with In Control

@NielsPilgaard NielsPilgaard changed the title Some Quark Mobs Cannot Despawn (Disabled them, made their spawn eggs available through the Market) Some Quark Mobs Cannot Despawn (Applied global mob cap, made their spawn eggs available through the Market) Feb 18, 2020
@NielsPilgaard NielsPilgaard changed the title Some Quark Mobs Cannot Despawn (Applied global mob cap, made their spawn eggs available through the Market) Some Quark Mobs Cannot Despawn (Limited total amount of them at a time, made their spawn eggs available through the Market) Feb 18, 2020
@NielsPilgaard NielsPilgaard added Bug A modpack specific bug and removed Enhancement labels Feb 18, 2020
@NielsPilgaard NielsPilgaard changed the title Some Quark Mobs Cannot Despawn (Limited total amount of them at a time, made their spawn eggs available through the Market) Some Quark Mobs Cannot Despawn (Changed their spawns, made their spawn eggs available through the Market) Feb 18, 2020
@ghost ghost deleted a comment from NielsPilgaard Feb 18, 2020
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ghost commented Feb 18, 2020

This issue was moved by NillerMedDild to NillerMedDild/enigmatica2#620.

@NielsPilgaard NielsPilgaard added the Status: Fixed In Next Release This issue has been fixed in the next (unreleased) version of the pack label Feb 23, 2020
@Lgmrszd
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Lgmrszd commented Feb 27, 2020

While changes to config already have been made (#1540) in new release, changelog of new release of Quark (1 day ago) says that foxhound and frogs spawn rate got fixed. If this is true then maybe those changes will be unnecessary in next modpack versions.

@NielsPilgaard
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The issue isn't the spawnrate, the issue is that they don't despawn naturally. We've "fixed" it by setting a mob cap, meaning there can never be more than 20 frogs or fox hounds at a time. This at least makes the performance impact manageable.

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Labels
Bug A modpack specific bug Config Status: Fixed In Next Release This issue has been fixed in the next (unreleased) version of the pack
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