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main_support.py
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#! /usr/bin/env python
# -*- coding: utf-8 -*-
#
# Support module generated by PAGE version 4.22
# in conjunction with Tcl version 8.6
# Jun 11, 2019 11:58:47 AM CEST platform: Windows NT
# Jul 03, 2019 10:32:12 AM CEST platform: Windows NT
# Jul 03, 2019 08:19:10 PM CEST platform: Windows NT
# Jul 07, 2019 12:57:13 PM CEST platform: Windows NT
# Jul 07, 2019 08:44:09 PM CEST platform: Windows NT
# Jul 23, 2019 12:31:44 PM CEST platform: Windows NT
# Aug 07, 2019 09:15:59 AM CEST platform: Windows NT
import sys
import field
import pokus
import pickle
import playerAI
import time
import gameSettings
import colorSettings
try:
import Tkinter as tk
except ImportError:
import tkinter as tk
try:
import ttk
py3 = False
except ImportError:
import tkinter.ttk as ttk
py3 = True
class MySave():
edgesUsed = None
actualNodeID = None
def __init__(self):
self.edgesUsed = w.Field.getEdgesUsed()
self.actualNodeID = w.Field.actualNode.id
def btnSetColorProperties_OnClick(p1):
colorSettings.create_Toplevel1(root, fcnSetColorProperties=setColorProperties)
debug = 1
def setColorProperties():
# nacti barvy ze souboru
with open('colorSettings.pkl', 'rb') as f:
mySave = pickle.load(f)
w.Field.nodeRadius = mySave.nodeRadius
w.Field.horzNodeDistance = mySave.horizontalNodeDistance
w.Field.vertNodeDistance = mySave.verticalNodeDistance
w.Field.widthEdgeDefault = mySave.edgeWidthDefault
w.Field.widthEdgeUsed = mySave.edgeWidthUsed
w.Field.colorNodeDefault = mySave.colorNodeDefault
w.Field.colorNodeActual = mySave.colorNodeActual
w.Field.colorEdgeDefault = mySave.colorEdgeDefault
w.Field.colorEdgePlayer1 = mySave.colorEdgePlayer1
w.Field.colorEdgePlayer2 = mySave.colorEdgePlayer2
w.Field.colorEdgePlayers = [w.Field.colorEdgePlayer1, w.Field.colorEdgePlayer2]
w.Field.colorEdgeBorder = mySave.colorEdgeBorder
def btnPlay_OnClick(p1):
Field = w.Field
prop = w.gameProperties
if prop['size']=='small':
(numberOfHorzCells, numberOfVertCells) = (5, 7)
elif prop['size']=='medium':
(numberOfHorzCells, numberOfVertCells) = (9, 13)
elif prop['size']=='big':
(numberOfHorzCells, numberOfVertCells) = (15, 21)
else:
raise Exception('Unknown field size')
if prop['field']=='football':
numberOfGoalCells = 3
elif prop['field']=='hockey':
numberOfGoalCells = 1
elif prop['field']=='rugby':
numberOfGoalCells = numberOfHorzCells
else:
raise Exception('Unknown field type')
Field.createFieldPointsTypeMatrix(numberOfGoalCells, numberOfHorzCells, numberOfVertCells)
Field.createNodesAndEdges()
Field.createGraphicNodesAndEdges()
changeToplevelAndCanvasSize()
Field.setStartNode()
Field.clearPlayersData()
if prop['player1Type']=='human':
Field.createHumanPlayer()
elif prop['player1Type']=='AI':
if prop['AI1difficulty']=='easy':
Field.createAIplayer(playerAI.PlayerAI, 1, 1, 0.1)
elif prop['AI1difficulty']=='medium':
Field.createAIplayer(playerAI.PlayerAI, 1, 2, 1)
elif prop['AI1difficulty']=='hard':
Field.createAIplayer(playerAI.PlayerAI, 1, 1000, 20)
else:
raise Exception('Unknown AI difficulty')
else:
raise Exception('Unknown player type')
if prop['player2Type']=='human':
Field.createHumanPlayer()
elif prop['player2Type']=='AI':
if prop['AI2difficulty']=='easy':
Field.createAIplayer(playerAI.PlayerAI, 1, 1, 0.1)
elif prop['AI2difficulty']=='medium':
Field.createAIplayer(playerAI.PlayerAI, 1, 2, 1)
elif prop['AI2difficulty']=='hard':
Field.createAIplayer(playerAI.PlayerAI, 1, 1000, 20)
else:
raise Exception('Unknown AI difficulty')
else:
raise Exception('Unknown player type')
w.lblPlayer1Name.config(text=Field.playersName[0])
w.lblPlayer2Name.config(text=Field.playersName[1])
Field.setActualPlayer(0)
Field.letPlayerPlay()
def changeToplevelAndCanvasSize():
(bbox_x, bbox_y, bbox_width, bbox_height) = w.Canvas1.bbox(tk.ALL)
canvas_newWidth = bbox_width + bbox_x
canvas_newHeight = bbox_height + bbox_y
canvas_pi = w.Canvas1.place_info()
canvas_pi['width'] = str(canvas_newWidth)
canvas_pi['height'] = str(canvas_newHeight)
w.Canvas1.place(canvas_pi)
(canvas_x, canvas_y) = (w.Canvas1.winfo_x(), w.Canvas1.winfo_y())
top_newWidth = canvas_x + canvas_newWidth
top_newHeight = canvas_y + canvas_newHeight
top_level.geometry("%dx%d" % (top_newWidth, top_newHeight))
def btnSetGameProperties_OnClick(p1):
gameSettings.create_Toplevel1(root, fcnSetGameProperties=setGameProperties,
gameProperties=w.gameProperties)
def trvPath_Select(p1):
print('main_support.trvPath_Select')
if w.selectedEdges_folder is not None:
for E in w.selectedEdges_folder:
w.Field.setEdgeAndGraphicAsDefault(E)
if w.selectedEdges_item is not None:
for E in w.selectedEdges_item:
w.Field.setEdgeAndGraphicAsDefault(E)
item_iid = w.trvPath.selection()[0]
item = w.trvPath.item(item_iid)
parent_iid = w.trvPath.parent(item_iid)
parent = w.trvPath.item(parent_iid)
if parent_iid=='':
path = w.dictItemID_path[ item_iid ]
w.selectedEdges_folder = path.edgesTraced
for E in w.selectedEdges_folder:
w.Field.setEdgeAndGraphicAsSelected_customColor(E, 'green yellow')
w.selectedEdges_item = None
else:
path = w.dictItemID_path[ parent_iid ]
w.selectedEdges_folder = path.edgesTraced
for E in w.selectedEdges_folder:
w.Field.setEdgeAndGraphicAsSelected_customColor(E, 'green yellow')
path = w.dictItemID_path[ item_iid ]
w.selectedEdges_item = path.edgesTraced
for E in w.selectedEdges_item:
w.Field.setEdgeAndGraphicAsSelected_customColor(E, 'red2')
sys.stdout.flush()
def btnPlayAI_Click(p1):
print('main_support.btnPlayAI_Click')
try:
if w.selectedEdges_folder is not None:
for E in w.selectedEdges_folder:
w.Field.setEdgeAndGraphicAsDefault(E)
except:
pass
AI = playerAI.PlayerAI(w.Field.actualNode, w.Field.nodes, w.Field.edges, w.Field.actualPlayerID, 0, w.trvPath)
AI.activateMyTurn()
AI.setAllEdgesCanTraceToTrue()
# simple(fast) path search
firstPaths = AI.getFirstPathsToAllEndsFromNode(w.Field.actualNode)
AI.setAllEdgesCanTraceToTrue()
firstPaths = sorted(firstPaths, key=lambda x: (x.goalDistance))
# if goal path exists then return it
goalPath = [P for P in firstPaths if P.goalDistance==0]
if 0<len(goalPath):
selectedPath = goalPath[0]
return(selectedPath)
# prepare for tracing, get all paths, remove short paths
endNodes = [P.nodesTraced[-1] for P in firstPaths]
endNodes = AI.getNodesWithFarGoalDistance(endNodes)
AI.setEdgesCanTraceOfNodesToFalse(endNodes)
AI.setNodesNumberOfPathsToZero(AI.nodes)
AI.numberOfPathsToEndNodes = int(w.txtNumberOfPathsToEndNodes.get())
paths = AI.getAllPathsFromNode(w.Field.actualNode)
AI.setAllEdgesCanTraceToTrue()
paths = AI.removePathsWithLowerTotalNumber(paths)
# simulate contra-move, only end nodes are enough
AI.activateOpponentTurn()
nearestGoalDistance = list()
for P in paths:
AI.setAllEdgesCanTraceToTrue()
AI.setCanTraceForEdges(P.edgesTraced, False)
firstPathsToEndNodes = AI.getFirstPathsToAllEndsFromNode(P.nodesTraced[-1])
AI.setAllEdgesCanTraceToTrue()
endNodes = [P.nodesTraced[-1] for P in firstPathsToEndNodes]
nearestGoalDistance.append(AI.getNearestGoalDistanceForNodes(endNodes))
# create AItable and sort it
AItable = list()
for ind, P in enumerate(paths):
AItable.append([P, P.totalNumber, nearestGoalDistance[ind]])
AItable = sorted(AItable, key=lambda x: (-x[2], -x[1]))
# first path is the best :)
if 0<len(AItable):
selectedPath = AItable[0][0]
else:
if 0<len(firstPaths):
selectedPath = firstPaths[0]
else:
selectedPath = AI.getAnyFirstPath(w.Field.actualNode)
# show in TreeView
paths = [x[0] for x in AItable]
AI.setStyleToPathTreeView()
w.trvPath.delete(*w.trvPath.get_children())
AI.fillPathTreeView_folderItems_andAddItemIDtoPath('', paths)
w.selectedEdges_folder = None
w.selectedEdges_item = None
# create path dictionary to highlight path on TreeView change event
w.dictItemID_path = dict()
for P in paths:
w.dictItemID_path[P.treeviewItemID] = P
sys.stdout.flush()
def btnLoadEdgesState_Click(p1):
print('main_support.btnLoadEdgesState_Click')
with open('mySave.pkl', 'rb') as f:
mySave = pickle.load(f)
w.Field.setEdgesUsed(mySave.edgesUsed)
for E in w.Field.edges:
if E.used:
w.Field.setEdgeAndGraphicAsUsed(E)
else:
w.Field.setEdgeAndGraphicAsDefault(E)
w.Field.setBorderGraphicEdges()
w.Field.setNodeGraphicAsDefault(w.Field.actualNode)
actualNode = [N for N in w.Field.nodes if N.id==mySave.actualNodeID] [0]
w.Field.setNodeAndGraphicAsActual(actualNode)
sys.stdout.flush()
def btnSaveEdgesState_Click(p1):
print('main_support.btnSaveEdgesState_Click')
with open('mySave.pkl', 'wb') as f:
mySave = MySave()
pickle.dump(mySave, f)
sys.stdout.flush()
def btnButton1_Click(p1):
gameSettings.create_Toplevel1(root, fcnSetGameProperties=setGameProperties)
def setGameProperties(**kwargs):
w.gameProperties = kwargs
def init(top, gui, *args, **kwargs):
global w, top_level, root
w = gui
top_level = top
root = top
sv = tk.StringVar()
sv.set('1')
w.txtNumberOfPathsToEndNodes.config(textvariable=sv)
setGameProperties(field = 'football',
size = 'small',
player1Type = 'human',
AI1difficulty = 'easy',
player2Type = 'AI',
AI2difficulty = 'easy')
# for work comment this block
w.Button1.place_forget()
w.Label1.place_forget()
w.btnLoadEdgesState.place_forget()
w.btnPlayAI.place_forget()
w.btnSaveEdgesState.place_forget()
w.txtNumberOfPathsToEndNodes.place_forget()
w.trvPath.place_forget()
w.Label2.place_forget()
w.imgUP = tk.PhotoImage(file='arrow-up-double-2.gif')
w.canvasArrowUP.create_image(0, 0, anchor=tk.NW, image=w.imgUP)
w.canvasArrowUP.pi = w.canvasArrowUP.place_info()
w.canvasArrowUP.place_forget()
w.imgDOWN = tk.PhotoImage(file='arrow-down-double-2.gif')
w.canvasArrowDOWN.create_image(0, 0, anchor=tk.NW, image=w.imgDOWN)
w.canvasArrowDOWN.pi = w.canvasArrowDOWN.place_info()
w.canvasArrowDOWN.place_forget()
Field = field.Field()
Field.setWidgets(w.Canvas1, w.Label1, w.trvPath, w.canvasArrowUP, w.canvasArrowDOWN)
w.Field = Field
setColorProperties()
def destroy_window():
# Function which closes the window.
global top_level
top_level.destroy()
top_level = None
if __name__ == '__main__':
import main
main.vp_start_gui()