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CollisionTester.cs
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CollisionTester.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Animations;
using UnityEditor;
public class CollisionTester : MonoBehaviour
{
public Transform CubeTransform = null;
ConstraintSource constraintSource;
bool objectselected = false;
private GameObject globalis;
protected List<GameObject> GetAllObjectsOnlyInScene()
{
List<GameObject> objectsInScene = new List<GameObject>();
foreach (GameObject go in Resources.FindObjectsOfTypeAll(typeof(GameObject)) as GameObject[])
{
if (!EditorUtility.IsPersistent(go.transform.root.gameObject) && !(go.hideFlags == HideFlags.NotEditable || go.hideFlags == HideFlags.HideAndDontSave))
{
if (go.tag.Equals("petamig"))
{
objectsInScene.Add(go);
Debug.Log("Jag finns!: " + go.name);
}
}
}
return objectsInScene;
}
void Start()
{
}
protected int CanISelect(List<GameObject> objectsInSceneboi2)
{
foreach (GameObject i in objectsInSceneboi2)
{
var finger_coll = GetComponent<Collider>();
var collider = i.GetComponent<Collider>();
Vector3 finger_pos = transform.position;
Vector3 box_pos = i.transform.position;
// Debug.Log("box_pos: " + box_pos + " finger_pos: " + finger_pos);
//Vector3 mrTest = new Vector3(0.0f, 0.0f, 0.0f);
Vector3 object_collider_pos = collider.ClosestPoint(finger_pos);
Vector3 finger_collider_pos = finger_coll.ClosestPoint(object_collider_pos);
//Debug.Log("##### box_collider_pos: " + object_collider_pos + " finger_collider_pos: " + finger_collider_pos);
float dist = Vector3.Distance(finger_collider_pos, object_collider_pos);
//Debug.Log(" ----------------dist: " + dist);
if (dist < 0.4 && dist > 0.01 && objectselected == false)
{
i.transform.GetComponent<Renderer>().material.color = Color.yellow;
//CubeTransform = null;
//i.gameObject.AddComponent<ParentConstraint>();
// Debug.Log(gameObject.name + " has collided with " + i.gameObject.name);
globalis = i;
return 3;
}
if (dist <= 0.01 && objectselected == false)
{
i.transform.GetComponent<Renderer>().material.color = Color.magenta;
CubeTransform = null;
i.gameObject.AddComponent<ParentConstraint>();
// Debug.Log(gameObject.name + " has collided with " + i.gameObject.name);
CubeTransform = i.gameObject.transform;
return 2;
}
if (dist > 0.01 && objectselected == false)
{
i.transform.GetComponent<Renderer>().material.color = Color.gray;
}
}
return 1;
}
protected void ObjectStickToFinger(bool grabbed, bool released, GameObject empty)
{
if (CubeTransform != null)
{
// Debug.Log("grabbed and released is->" + grabbed + "|" + released);
// released
if (grabbed == true && released == true)
{
if (CubeTransform.parent != null)
{
print("NO MORE PARENT");
Debug.Log("ingen parent!");
var parentConstraint = CubeTransform.GetComponent<ParentConstraint>();
parentConstraint.constraintActive = false;
Destroy(parentConstraint);
CubeTransform.GetComponent<Renderer>().material.color = Color.red;
CubeTransform.parent = null;
//CubeTransform.GetComponent<Rigidbody>().isKinematic = true;
//CubeTransform.GetComponent<Rigidbody>().isKinematic = false;
CubeTransform = null;
objectselected = false;
}
}
// grabbed
else if (grabbed == false && released == true)
{
if (CubeTransform.parent == null)
{
objectselected = true;
Debug.Log("jag ä med barn!");
print("GIVE PARENT");
empty.transform.parent = gameObject.transform;
CubeTransform.parent = empty.transform;
//CubeTransform.gameObject.AddComponent<ParentConstraint>();
var parentConstraint = CubeTransform.GetComponent<ParentConstraint>();
if (parentConstraint.sourceCount > 0)
{
parentConstraint.RemoveSource(0);
}
constraintSource.sourceTransform = gameObject.transform;
constraintSource.weight = 1;
if (parentConstraint.sourceCount == 0)
{
parentConstraint.AddSource(constraintSource);
//parentConstraint.locked = true;
parentConstraint.constraintActive = true;
parentConstraint.SetTranslationOffset(0, new Vector3(0, 0, 0.07f));
parentConstraint.SetRotationOffset(0, CubeTransform.rotation.eulerAngles);
}
}
else if (Input.GetKey(KeyCode.Mouse3))
{
Vector3 scale = new Vector3(1, 1, 1);
CubeTransform.localScale += (scale * 0.25f * Time.deltaTime);
}
else if (Input.GetKey(KeyCode.Mouse4))
{
Vector3 scale = new Vector3(1, 1, 1);
CubeTransform.localScale -= (scale * 0.25f * Time.deltaTime);
}
}
}
}
protected GameObject WhoAmI()
{
objectselected = true;
globalis.transform.GetComponent<Renderer>().material.color = Color.green;
return globalis;
}
protected void StopRotating()
{
objectselected = false;
}
}
/*
// void OnCollisionEnter(Collision col)
void OnTriggerEnter(Collider col)
{
Debug.Log("Trigger On : " + col.isTrigger);
CubeTransform = null;
col.gameObject.AddComponent<ParentConstraint>();
Debug.Log(gameObject.name + " has collided with " + col.gameObject.name);
CubeTransform = col.gameObject.transform;
CubeTransform.GetComponent<Renderer>().material.color = Color.yellow;
//CubeTransform.GetComponent<Rigidbody>().isKinematic = false;
}
void OnCollisionExit(Collision col)
{
if(col.transform.parent == null) //If orphan, destroy parent constraints.
{
var pcon = col.gameObject.GetComponent<ParentConstraint>();
Destroy(pcon);
if(CubeTransform != null)
{
CubeTransform.GetComponent<Renderer>().material.color = Color.black;
CubeTransform = null;
}
}
}
}
*/