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interactive_agent_identification.yaml
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# Use a specific room size for this task.
room_dimensions:
x: 8
y: 8
z: 12
# Generate a platform bisecting the room.
shortcut_bisecting_platform:
has_blocking_wall: false
# Generate an interactive simulation-controlled agent that begins holding the
# soccer ball retrieval target. The agent makes the target available for a
# PickupObject action only after you use an InteractWithAgent action on it.
# Position this agent on either the left side or the right side of the
# bisecting platform, walking/running along a random path.
shortcut_agent_with_target:
- agent_position:
x:
min: -3.5
max: -1
y: 0
z:
min: -5.5
max: 5.5
movement_bounds:
- x: -1
z: -5.5
- x: -3.5
z: -5.5
- x: -3.5
z: 5.5
- x: -1
z: 5.5
- agent_position:
x:
min: 1
max: 3.5
y: 0
z:
min: -5.5
max: 5.5
movement_bounds:
- x: 1
z: -5.5
- x: 3.5
z: -5.5
- x: 3.5
z: 5.5
- x: 1
z: 5.5
# Only the target can be a soccer ball.
excluded_shapes: soccer_ball
# Generate a random static (non-agent) object on the other side of the
# bisecting platform from the agent.
specific_interactable_objects:
- num: 1
keyword_location:
keyword: opposite_x
relative_object_label: agent
# Override the defaults to avoid randomly generating any other objects besides
# the agent, platform, target, and the other object. Remove these lines if you
# want additional randomly generated objects.
keyword_objects:
- num: 0
random_structural_objects:
- num: 0