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DXVK support #21
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Is this planned? |
It is a desirable feature. But I encounter many issues hooking the Vulkan functions. The way to go is to insert a layer in the Vulkan chain, but I didn't set my mind on how I would do it. There is a branch for Vulkan support that kind of works, but its not ready for daily use. |
Thanks for the explanation. The strange thing is that in dx12 games via vkd3d-proton overlay works fine. |
Yes, because the DX12 hook works |
Thank you very much for your work. Of course I can't check the work in DXVK now, but I hope I will be able to in the near future. |
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