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playerSummaries.go
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package dota2api
import (
"bytes"
"encoding/json"
"fmt"
"image"
"image/jpeg"
"image/png"
"io"
"strconv"
"time"
)
func (api Dota2) getPlayerSummariesUrl() string {
return fmt.Sprintf("%s/%s/%s/", api.steamUserUrl, "GetPlayerSummaries", "V002")
}
type playerSummariesJSON struct {
Response struct {
Players []playerAccountJSON `json:"players" bson:"players"`
} `json:"response" bson:"response"`
}
type playerAccountJSON struct {
Steamid string `json:"steamid"`
CommunityVisibilityState int `json:"communityvisibilitystate"`
ProfileState int `json:"profilestate"`
PersonaName string `json:"personaname"`
LastLogoff int64 `json:"lastlogoff"`
ProfileUrl string `json:"profileurl"`
Avatar string `json:"avatar"`
AvatarMedium string `json:"avatarmedium"`
AvatarFull string `json:"avatarfull"`
AvatarHash string `json:"avatarhash"`
PersonaState int `json:"personastate"`
PersonaStateFlags int `json:"personastateflags"`
CommentPermission json.RawMessage `json:"commentpermission"`
RealName json.RawMessage `json:"realname"`
PrimaryClanId json.RawMessage `json:"primaryclanid"`
TimeCreated json.RawMessage `json:"timecreated"`
LocCountryCode json.RawMessage `json:"loccountrycode"`
LocStateCode json.RawMessage `json:"locstatecode"`
LocCityId json.RawMessage `json:"loccityid"`
GameId json.RawMessage `json:"gameid"`
GameExtraInfo json.RawMessage `json:"gameextrainfo"`
GameServerIp json.RawMessage `json:"gameserverip"`
}
func (p playerSummariesJSON) toPlayerAccounts(api *Dota2) PlayerAccounts {
var ret = make(PlayerAccounts, len(p.Response.Players))
for i, player := range p.Response.Players {
ret[i] = PlayerAccount{
SteamId: NewSteamIdFrom64(func() uint64 {
i, err := strconv.ParseUint(player.Steamid, 10, 64)
if err != nil {
panic(err)
}
return i
}()),
CommunityVisibilityState: CommunityVisibilityState(player.CommunityVisibilityState),
ProfileState: ProfileState(player.ProfileState),
DisplayName: player.PersonaName,
LastLogOff: time.Unix(player.LastLogoff, 0),
ProfileUrl: player.ProfileUrl,
PersonaStateFlag: player.PersonaStateFlags,
Avatar: Avatar{
Avatar32Url: player.Avatar,
Avatar64Url: player.AvatarMedium,
Avatar184Url: player.AvatarFull,
Hash: player.AvatarHash,
api: api,
},
UserStatus: UserStatus(player.PersonaState),
Optional: func() (o Optional) {
checkField := func(src json.RawMessage) (string, bool) {
if len(src) > 0 {
src = bytes.TrimRight(bytes.TrimLeft(src, "\""), "\"")
return string(src), true
}
return "", false
}
var tmp string
var err error
_, o.commentPermissionPresent = checkField(player.CommentPermission)
o.realName, o.realNamePresent = checkField(player.RealName)
if tmp, o.primaryClanIdPresent = checkField(player.PrimaryClanId); o.primaryClanIdPresent {
if o.primaryClanId, err = strconv.ParseUint(tmp, 10, 64); err != nil {
panic(err)
}
}
if tmp, o.timeCreatedPresent = checkField(player.TimeCreated); o.timeCreatedPresent {
if unix, err := strconv.ParseInt(tmp, 10, 64); err != nil {
panic(err)
} else {
o.timeCreated = time.Unix(unix, 0)
}
}
o.locCountryCode, o.locCountryCodePresent = checkField(player.LocCountryCode)
o.locStateCode, o.locStateCodePresent = checkField(player.LocStateCode)
if tmp, o.locCityIdPresent = checkField(player.LocCityId); o.locCityIdPresent {
if o.locCityId, err = strconv.ParseUint(tmp, 10, 64); err != nil {
panic(err)
}
}
o.gameId, o.gameIdPresent = checkField(player.GameId)
o.gameName, o.gameNamePresent = checkField(player.GameExtraInfo)
o.gameServerIp, o.gameServerIpPresent = checkField(player.GameServerIp)
return
}(),
}
}
return ret
}
type PlayerAccounts []PlayerAccount
type CommunityVisibilityState int
const (
VisibilityPrivate CommunityVisibilityState = iota + 1
VisibilityFriendsOnly
VisibilityFriendsOfFriends
VisibilityUsersOnly
VisibilityPublic
)
type ProfileState int
const (
ProfileStateEmpty ProfileState = iota
ProfileStateConfigured
)
type Avatar struct {
Avatar32Url string
Avatar64Url string
Avatar184Url string
Hash string
api *Dota2
}
func (a Avatar) getUrl(url string) (img image.Image, err error) {
var ret []byte
ret, err = a.api.Get(url)
if err != nil {
return
}
rd := bytes.NewReader(ret)
img, err = jpeg.Decode(rd)
if err != nil {
_, err = rd.Seek(0, io.SeekStart)
if err != nil {
return
}
img, err = png.Decode(rd)
}
return
}
func (a Avatar) Avatar32() (image.Image, error) {
return a.getUrl(a.Avatar32Url)
}
func (a Avatar) Avatar64() (image.Image, error) {
return a.getUrl(a.Avatar64Url)
}
func (a Avatar) Avatar184() (image.Image, error) {
return a.getUrl(a.Avatar184Url)
}
type UserStatus int
const (
UserStatusOffline UserStatus = iota
UserStatusOnline
UserStatusBusy
UserStatusAway
UserStatusSnooze
UserStatusLookingToTrade
UserStatusLookingToPlay
)
type Optional struct {
gameIdPresent bool
gameId string
gameNamePresent bool
gameName string
primaryClanIdPresent bool
primaryClanId uint64
commentPermissionPresent bool
timeCreatedPresent bool
timeCreated time.Time
locCountryCodePresent bool
locCountryCode string
locStateCodePresent bool
locStateCode string
locCityIdPresent bool
locCityId uint64
gameServerIpPresent bool
gameServerIp string
realNamePresent bool
realName string
}
func (o Optional) GameId() (gameId string, present bool) {
return o.gameId, o.gameIdPresent
}
func (o Optional) RealName() (realName string, present bool) {
return o.realName, o.realNamePresent
}
func (o Optional) GameName() (gameName string, present bool) {
return o.gameName, o.gameNamePresent
}
func (o Optional) PrimaryClanId() (primaryClanId uint64, present bool) {
return o.primaryClanId, o.primaryClanIdPresent
}
func (o Optional) CommentPermission() (commentPermission bool) {
return o.commentPermissionPresent
}
func (o Optional) TimeCreated() (timeCreated time.Time, present bool) {
return o.timeCreated, o.timeCreatedPresent
}
func (o Optional) LocCountryCode() (code string, present bool) {
return o.locCountryCode, o.locCountryCodePresent
}
func (o Optional) LocStateCode() (code string, present bool) {
return o.locStateCode, o.locStateCodePresent
}
func (o Optional) LocCityId() (id uint64, present bool) {
return o.locCityId, o.locCityIdPresent
}
func (o Optional) GameServerIp() (ip string, present bool) {
return o.gameServerIp, o.gameServerIpPresent
}
type PlayerAccount struct {
SteamId SteamId
CommunityVisibilityState CommunityVisibilityState
ProfileState ProfileState
DisplayName string
LastLogOff time.Time
ProfileUrl string
Avatar Avatar
UserStatus UserStatus
PersonaStateFlag int
Optional Optional
}
//Get player summaries
func (api *Dota2) GetPlayerSummaries(params ...Parameter) (PlayerAccounts, error) {
var playerAccounts PlayerAccounts
var playerSummaries playerSummariesJSON
param, err := getParameterMap([]parameterKind{parameterSteamIds}, nil, params)
if err != nil {
return playerAccounts, err
}
param["key"] = api.steamApiKey
url, err := parseUrl(api.getPlayerSummariesUrl(), param)
if err != nil {
return playerAccounts, err
}
resp, err := api.Get(url)
if err != nil {
return playerAccounts, err
}
err = json.Unmarshal(resp, &playerSummaries)
if err != nil {
return playerAccounts, err
}
return playerSummaries.toPlayerAccounts(api), nil
}
func ParameterSteamIds(ids ...SteamId) Parameter {
idsUint64 := make([]uint64, len(ids))
for i, id := range ids {
current, err := id.SteamId64()
if err != nil {
panic(err)
}
idsUint64[i] = current
}
return ParameterString{
k: "steamids",
v: ArrayIntToStr(idsUint64),
kindInt: parameterSteamIds,
}
}