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CollectingOrphanedCoroutines.java
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CollectingOrphanedCoroutines.java
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import org.luaj.vm2.Globals;
import org.luaj.vm2.LuaThread;
import org.luaj.vm2.LuaValue;
import org.luaj.vm2.lib.jse.JsePlatform;
/** Example that continually launches coroutines, and illustrates how to make
* sure the orphaned coroutines are cleaned up properly.
*
* Main points:
* <ul><li>Each coroutine consumes one Java Thread while active or reference anywhere</li>
* <li>All references to a coroutine must be dropped for the coroutine to be collected</li>
* <li>Garbage collection must be run regularly to remove weak references to lua threads</li>
* <li>LuaThread.thread_orphan_check_interval must be short enough to find orphaned references quickly</li>
* </ul>
*/
public class CollectingOrphanedCoroutines {
// Script that launches coroutines over and over in a loop.
// Garbage collection is done periodically to find and remove orphaned threads.
// Coroutines yield out when they are done.
static String script =
"i,n = 0,0\n print(i)\n"
+ "f = function() n=n+1; coroutine.yield(false) end\n"
+ "while true do\n"
+ " local cor = coroutine.wrap(f)\n"
+ " cor()\n"
+ " i = i + 1\n"
+ " if i % 1000 == 0 then\n"
+ " collectgarbage()\n"
+ " print('threads:', i, 'executions:', n, collectgarbage('count'))\n"
+ " end\n"
+ "end\n";
public static void main(String[] args) throws InterruptedException {
// This timer controls how often each Java thread wakes up and checks if
// it has been orhaned or not. A large number here will produce a long
// delay between orphaning and colleciton, and a small number here will
// consumer resources polling for orphaned status if there are many threads.
LuaThread.thread_orphan_check_interval = 500;
// Should work with standard or debug globals.
Globals globals = JsePlatform.standardGlobals();
// Globals globals = JsePlatform.debugGlobals();
// Should work with plain compiler or lua-to-Java compiler.
// org.luaj.vm2.luajc.LuaJC.install(globals);;
// Load and run the script, which launches coroutines over and over forever.
LuaValue chunk = globals.load(script, "main");
chunk.call();
}
}