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I would like to know the optimal way to prepare a custom 3D CAD model for use as a textured object, similar to your demo. I have an .stl file and need to convert it into a properly textured model, including .obj, .mtl, and .png files.
I attempted this process on two objects—one worked very accurately, with a stable 6D pose, but the second object exhibited significant shaking. I am confident in the accuracy of the .stl file, but I am unsure whether there are issues with the .png and .mtl files I created.
What is the best approach to ensure a properly prepared and stable textured model? Any guidance would be greatly appreciated.
Thank you!
The text was updated successfully, but these errors were encountered:
Hello,
I would like to know the optimal way to prepare a custom 3D CAD model for use as a textured object, similar to your demo. I have an .stl file and need to convert it into a properly textured model, including .obj, .mtl, and .png files.
I attempted this process on two objects—one worked very accurately, with a stable 6D pose, but the second object exhibited significant shaking. I am confident in the accuracy of the .stl file, but I am unsure whether there are issues with the .png and .mtl files I created.
What is the best approach to ensure a properly prepared and stable textured model? Any guidance would be greatly appreciated.
Thank you!
The text was updated successfully, but these errors were encountered: