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adding support for gelu converter in activation.cpp #357

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ruoqianguo
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Signed-off-by: Ruoqian Guo ruoqiang@nvidia.com

Description

Adding support for gelu converter in activation.cpp
I referenced this PR #285 .

Fixes #269

Type of change

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  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)

Checklist:

  • My code follows the style guidelines of this project (You can use the linters)
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas and hacks
  • I have made corresponding changes to the documentation
  • I have added tests to verify my fix or my feature
  • New and existing unit tests pass locally with my changes

Signed-off-by: Ruoqian Guo <ruoqiang@nvidia.com>
@narendasan
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@peri044 did you have a chance to think about the way we do plugins? I think there were a few issues with how the other PR did it. We should probably work on a formal solution this week to support this PR.

@narendasan narendasan added the on hold PR is on hold pending another PR or feature being implemented label Mar 19, 2021
Signed-off-by: Ruoqian Guo <ruoqiang@nvidia.com>
@narendasan
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I believe this is handled in #385

@narendasan narendasan closed this Apr 30, 2021
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