NFT Worlds is happy you're willing to contribute to our project. We are usually very lenient with all submitted PRs, but there are still some guidelines you can follow to make the approval process go more smoothly.
NFT Worlds will routinely modify your PR, whether it's a quick rebase or to take care of any minor nitpicks we might have. Often, it's better for us to solve these problems for you than make you go back and forth trying to fix it yourself.
Unfortunately, if you use an organization for your PR, it prevents NFT Worlds from modifying it. This requires us to manually merge your PR, resulting in us closing the PR instead of marking it as merged.
We much prefer to have PRs show as merged, so please do not use repositories on organizations for PRs.
To get started with PRing changes, you'll need the following software, most of
which can be obtained in (most) package managers such as apt
(Debian / Ubuntu;
you will most likely use this for WSL), homebrew
(macOS / Linux), and more:
git
(packagegit
everywhere);- A Java 16 or later JDK (packages vary, use Google/DuckDuckGo/etc.).
- Adoptium has builds for most operating systems.
- NFT Worlds Server requires JDK 16 to build, however makes use of Gradle's Toolchains feature to allow building with only JRE 8 or later installed. (Gradle will automatically provision JDK 16 for compilation if it cannot find an existing install).
If you're on Windows, check the section on WSL.
If you're compiling with Docker, you can use Adoptium's
eclipse-temurin
images like so:
# docker run -it -v "$(pwd)":/data --rm eclipse-temurin:17.0.1_12-jdk bash
Pulling image...
root@abcdefg1234:/# javac -version
javac 17.0.1
The NFT Worlds Server is comprised of patches and extensions to Paper & Spigot servers. These patches/extensions are split into different directories which target certain parts of the code. These directories are:
NFT-Worlds-API
- Modifications toPaper-API
/Spigot-API
/Bukkit
;NFT-Worlds-Server
- Modifications toPaper
/Spigot
/CraftBukkit
.
Because the entire structure is based on patches and git, a basic understanding of how to use git is required. A basic tutorial can be found here: https://git-scm.com/docs/gittutorial.
Assuming you have already forked the repository:
- Clone your fork to your local machine;
- Type
./gradlew applyPatches
in a terminal to apply the changes from upstream. On Windows, leave out the./
at the beginning for allgradlew
commands; - cd into
NFT-Worlds-Server
for server changes, andNFT-Worlds-API
for API changes.
Adding patches to NFT Worlds is very simple:
- Modify
NFT-Worlds-Server
and/orNFT-Worlds-API
with the appropriate changes; - Type
git add .
inside these directories to add your changes; - Run
git commit
with the desired patch message; - Run
./gradlew rebuildPatches
in the main directory to convert your commit into a new patch; - PR the generated patch file(s) back to this repository.
Your commit will be converted into a patch that you can then PR into NFT Worlds.
❗ Please note that if you have some specific implementation detail you'd like to document, you should do so in the patch message or in comments.
Modifying previous patches is a bit more complex:
This method works by temporarily resetting your HEAD
to the desired commit to
edit it using git rebase
.
❗ While in the middle of an edit, you will not be able to compile unless you also reset the opposing module(s) to a related commit. In the API's case, you must reset the Server, and reset the API if you're editing the Server. Note also that either module may not compile when doing so. This is not ideal nor intentional, but it happens. Feel free to fix this in a PR to us!
- If you have changes you are working on, type
git stash
to store them for later;- You can type
git stash pop
to get them back at any point.
- You can type
- Type
git rebase -i base
;- It should show something like this in the text editor you get.
- If your editor does not have a "menu" at the bottom, you're using
vim
.
If you don't know how to usevim
and don't want to learn, enter:q!
and press enter. Before redoing this step, doexport EDITOR=nano
for an easier editor to use.
- Replace
pick
withedit
for the commit/patch you want to modify, and "save" the changes;- Only do this for one commit at a time.
- Make the changes you want to make to the patch;
- Type
git add .
to add your changes; - Type
git commit --amend
to commit;- Make sure to add
--amend
or else a new patch will be created. - You can also modify the commit message and author here.
- Make sure to add
- Type
git rebase --continue
to finish rebasing; - Type
./gradlew rebuildPatches
in the root directory;- This will modify the appropriate patches based on your commits.
- PR your modified patch file(s) back to this repository.
If you are simply editing a more recent commit or your change is small, simply making the change at HEAD and then moving the commit after you have tested it may be easier.
This method has the benefit of being able to compile to test your change without messing with your HEADs.
- Make your change while at HEAD;
- Make a temporary commit. You don't need to make a message for this;
- Type
git rebase -i base
, move (cut) your temporary commit and move it under the line of the patch you wish to modify; - Change the
pick
to the appropriate action:f
/fixup
: Merge your changes into the patch without touching the message.s
/squash
: Merge your changes into the patch and use your commit message and subject.
- Type
./gradlew rebuildPatches
in the root directory;- This will modify the appropriate patches based on your commits.
- PR your modified patch file(s) back to this repository.
- Make your change while at HEAD;
- Make a fixup commit.
git commit -a --fixup <hashOfPatchToFix>
;- You can also use
--squash
instead of--fixup
if you want the commit message to also be changed. - You can get the hash by looking at
git log
orgit blame
; your IDE can assist you too. - Alternatively, if you only know the name of the patch, you can do
git commit -a --fixup "Subject of Patch name"
.
- You can also use
- Rebase with autosquash:
git rebase --autosquash -i base
. This will automatically move your fixup commit to the right place, and you just need to "save" the changes. - Type
./gradlew rebuildPatches
in the root directory;- This will modify the appropriate patches based on your commits.
- PR your modified patch file(s) back to this repository.
Steps to rebase a PR to include the latest changes from main
.
These steps assume the origin
remote is your fork of this repository and upstream
is the official NFT Worlds Server repository.
- Pull the latest changes from upstreams main:
git checkout main && git pull upstream main
. - Checkout feature/fix branch and rebase on main:
git checkout patch-branch && git rebase main
. - Apply updated patches:
./gradlew applyPatches
. - If there are conflicts, fix them.
- If your PR creates new patches instead of modifying exist ones, in both the
NFT-Worlds-Server
andNFT-Worlds-API
directories, ensure your newly-created patch is the last commit by either:- Renaming the patch file with a large 4-digit number in front (e.g. 9999-Patch-to-add-some-new-stuff.patch), and re-applying patches.
- Running
git rebase --interactive base
and moving the commits to the end.
- Rebuild patches:
./gradlew rebuildPatches
. - Commit modified patches.
- Force push changes:
git push --force
.
We'll accept changes that make sense. You should be able to justify their existence, along with any maintenance costs that come with them. Using obfuscation helpers aids in the maintenance costs. Remember that these changes will affect everyone who runs the NFT Worlds Server, not just you and your server.
While we will fix minor formatting issues, you should stick to the guide below when making and submitting changes.
All modifications to non NFT Worlds files should be marked.
- Multi-line changes start with
// NFT Worlds start
and end with// NFT Worlds end
; - You can put a comment with an explanation if it isn't obvious, like this:
// NFT Worlds start - reason
.- The comments should generally be about the reason the change was made, what it was before, or what the change is.
- Multi-line messages should start with
// NFT Worlds start
and use/* Multi line message here */
for the message itself.
- One-line changes should have
// NFT Worlds
or// NFT Worlds - reason
.
Here's an example of how to mark changes by NFT Worlds:
entity.getWorld().dontbeStupid(); // NFT WOrlds - was beStupid() which is bad
entity.getFriends().forEach(Entity::explode);
entity.a();
entity.b();
// NFT Worlds start - use plugin-set spawn
// entity.getWorld().explode(entity.getWorld().getSpawn());
Location spawnLocation = ((CraftWorld)entity.getWorld()).getSpawnLocation();
entity.getWorld().explode(new BlockPosition(spawnLocation.getX(), spawnLocation.getY(), spawnLocation.getZ()));
// NFT Worlds end
We generally follow usual Java style (aka. Oracle style), or what is programmed into most IDEs and formatters by default. There are a few notes, however:
- It is fine to go over 80 lines as long as it doesn't hurt readability.
There are exceptions, especially in Spigot-related files - When in doubt or the code around your change is in a clearly different style, use the same style as the surrounding code.
When submitting patches to the NFT Worlds Server, we may ask you to add notes to the patch header. While we do not require it for all changes, you should add patch notes when the changes you're making are technical, complex, or require an explanation of some kind. It is very likely that your patch will remain long after we've all forgotten about the details of your PR; patch notes will help us maintain it without having to dig back through GitHub history looking for your PR.
These notes should express the intent of your patch, as well as any pertinent technical details we should keep in mind long-term. Ultimately, they exist to make it easier for us to maintain the patch across major version changes.
If you add a message to your commit in the NFT-Worlds-Server
/NFT-Worlds-API
directories, the rebuild patches script will handle these patch notes
automatically as part of generating the patch file. If you are not
extremely careful, you should always just squash
or amend
a patch (see the
above sections on modifying patches) and rebuild.
Editing messages and patches by hand is possible, but you should patch and rebuild afterwards to make sure you did it correctly. This is slower than just modifying the patches properly after a few times, so you will not really gain anything but headaches from doing it by hand.
Underneath is an example patch header/note:
From 02abc033533f70ef3165a97bfda3f5c2fa58633a Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 15 Oct 2017 00:29:07 +0100
Subject: [PATCH] revert serverside behavior of keepalives
This patch intends to bump up the time that a client has to reply to the
server back to 30 seconds as per pre 1.12.2, which allowed clients
more than enough time to reply potentially allowing them to be less
tempermental due to lag spikes on the network thread, e.g. that caused
by plugins that are interacting with netty.
We also add a system property to allow people to tweak how long the server
will wait for a reply. There is a compromise here between lower and higher
values, lower values will mean that dead connections can be closed sooner,
whereas higher values will make this less sensitive to issues such as spikes
from networking or during connections flood of chunk packets on slower clients,
at the cost of dead connections being kept open for longer.
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index a92bf8967..d0ab87d0f 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
While rarely needed, obfuscation helpers are sometimes useful when it comes to unmapped local variables, or poorly named method parameters. In an effort to make future updates easier on ourselves, NFT Worlds Server tries to use obfuscation helpers wherever it makes sense. The purpose of these helpers is to make the code more readable and maintainable. These helpers should be made easy to inline by the JVM wherever possible.
An example of an obfuscation helper for a local variable:
double d0 = entity.getX(); final double fromX = d0; // NFT Worlds - OBFHELPER
// ...
this.someMethod(fromX); // NFT Worlds
While they may not always be done in exactly the same way, the general goal is always to improve readability and maintainability. Use your best judgment and do what fits best in your situation.
To use a configurable value in your patch, add a new entry in the
NFTWorldsConfig
class.
public boolean useInhabitedTime = true;
private void useInhabitedTime() {
// This is called automatically!
// The name also doesn't matter.
useInhabitedTime = getBoolean("use-chunk-inhabited-timer", true);
}
Notice that the field is always public, but the setter is always private.
To access this value, you'll need an instance of the net.minecraft.world.level.Level
object:
return this.level.nftWorldsConfig.useInhabitedTime ? this.inhabitedTime : 0;
Well, quite simple: You add [ci skip]
to the start of your commit subject.
This case most often applies to changes to files like README.md
, this very
file (CONTRIBUTING.md
), the LICENSE.md
file, and so forth.
This only applies if you're running Windows. If you're running a prior Windows release, either update to Windows 10 or move to macOS/Linux/BSD.
In order to speed up patching process on Windows, it's recommended you get WSL
2. This is available in Windows 10 v2004, build 19041 or higher. (You can check
your version by running winver
in the run window (Windows key + R)). If you're
out of date, update your system with the
Windows Update Assistant.
To set up WSL 2, follow the information here: https://docs.microsoft.com/en-us/windows/wsl/install-win10
You will most likely want to use the Ubuntu apps. Once it's set up, install the
required tools with sudo apt-get update && sudo apt-get install $TOOL_NAMES -y
. Replace $TOOL_NAMES
with the packages found in the
requirements. You can now clone the repository and do
everything like usual.
❗ Do not use the
/mnt/
directory in WSL! Instead, mount the WSL directories in Windows like described here: https://www.howtogeek.com/426749/how-to-access-your-linux-wsl-files-in-windows-10/