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WebGLMultipleRenderTargets has been removed from three #39

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mlenser opened this issue Jan 2, 2025 · 1 comment
Closed

WebGLMultipleRenderTargets has been removed from three #39

mlenser opened this issue Jan 2, 2025 · 1 comment

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@mlenser
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mlenser commented Jan 2, 2025

WebGLMultipleRenderTargets has been removed from three in version 0.172.0 so it should not be used.

It's currently used:

Can an alternative be used please?

It seems a count parameter on RenderTarget for MRT should be used instead.

@nartc
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nartc commented Jan 11, 2025

should be addressed via #40

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