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Mods cease functioning post-restart #3
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You need to launch the server using |
I'm launching PalServerInject.exe every time. As in, I'm double-clicking that specific executable to run the server. I'm watching it load the mods in the UE console. Like it's "working" in the sense that the system is doing what it's supposed to do to apply the mods. But in-game the mods do not function after launch on any subsequent launch of the server even when the injector is, in fact, injecting them. |
Thats weird, but unlikely to be an issue with the launcher... Keeping issue open to track it |
You need to delete cache files in the cache folder before you restart the server again |
Where exactly is the cache folder? The only cache folder I can find is in the steamcmd folder called depotcache and another called appcache. |
SERVERROOT/Pal/Binaries/Win64/Cache |
Hmm, I don't actually have that folder with my current server. I assume it's something that'll only show up when actively doing modding? |
I've gotten mods to successfully function with your injector (and thanks for your work on it). However, if I close down the server and start it up again (not sure if there's an exit command or button i should be using. I'm just closing the steamcmd) mods cease functioning after. Once I've shut down the server the only way I can get mods working again is to blow away the entire palworld server install and download it again then re-configure everything. If it matters, I'm installing UE4SS via NattKh's auto-patcher, but it should be the same thing, especially considering it does work, at least until the aforementioned server restart.
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