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JOGL.java
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import com.jogamp.opengl.GL2;
import com.jogamp.opengl.GLAutoDrawable;
import com.jogamp.opengl.GLCapabilities;
import com.jogamp.opengl.GLEventListener;
import com.jogamp.opengl.GLProfile;
import com.jogamp.opengl.awt.GLCanvas;
import com.jogamp.opengl.glu.GLU;
import java.io.File;
import java.io.FileNotFoundException;
import javax.swing.JFrame;
import java.util.Scanner;
public class Assignment1 implements GLEventListener{
private GLU glu;
@Override
public void display(GLAutoDrawable drawable) {
final GL2 gl = drawable.getGL().getGL2();
gl.glBegin(GL2.GL_POINTS);
int min = -1;
int max =1;
for (int i=0; i<100;i++)
{
double x = min*(1.0-Math.random()+max*Math.random());
double y = min*(1.0-Math.random()+max*Math.random());
gl.glVertex2d(x,y);
}
gl.glEnd();
}
@Override
public void dispose(GLAutoDrawable arg0) {
//method body
}
@Override
public void init(GLAutoDrawable gld) {
GL2 gl = gld.getGL().getGL2();
glu = new GLU();
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glViewport(-100, -50, 50, 100);
gl.glMatrixMode(GL2.GL_PROJECTION);
gl.glLoadIdentity();
glu.gluOrtho2D(-100.0, 100.0, -100.0, 100.0);
}
@Override
public void reshape(GLAutoDrawable arg0, int arg1, int arg2, int arg3, int arg4) {
// method body
}
public void DDA(GL2 gl, float x1, float y1, float x2, float y2) {
gl.glPointSize(3.0f);
gl.glColor3d(1, 0, 0);
//write your own code
}
public static void main(String[] args) {
//getting the capabilities object of GL2 profile
final GLProfile profile = GLProfile.get(GLProfile.GL2);
GLCapabilities capabilities = new GLCapabilities(profile);
// The canvas
final GLCanvas glcanvas = new GLCanvas(capabilities);
Assignment1 l = new Assignment1();
glcanvas.addGLEventListener(l);
glcanvas.setSize(400, 400);
//creating frame
final JFrame frame = new JFrame ("straight Line");
//adding canvas to frame
frame.getContentPane().add(glcanvas);
frame.setSize(frame.getContentPane().getPreferredSize());
frame.setVisible(true);
}//end of main
}//end of classimport javax.media.opengl.GL2;