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dungeon.rb
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class Dungeon
attr_accessor :player
def initialize(player_name)
@player = Player.new(player_name)
@rooms = []
end
=begin
/*Those classes aren't necessary due the Struct is suppling
/*their functions.
/*
/*If you ever need to add methods to Player or Room, you can uncomment them
/*and add the attributes back with attr_accessor.
/*
/*Struct were changed for entire class due they change their objects
Player = Struct.new(:name, :location)
Room = Struct.new(:reference, :name, :description, :connections)
=end
#This add a new Room to @rooms array
def add_room(reference, name, description, connections)
@rooms << Room.new(reference, name, description, connections)
end
#This make the dungeon work
def start(location)
@player.location = location
show_current_description
end
def show_current_description
puts find_room_in_dungeon(@player.location).full_description
end
def find_room_in_dungeon(reference)
@rooms.detect { |room| room.reference == reference}
end
def find_room_in_direction(direction)
find_room_in_dungeon(@player.location).connections[direction]
end
def go(direction)
puts "You go " + direction.to_s
@player.location = find_room_in_direction(direction)
show_current_description
end
class Player
attr_accessor :name, :location
def initialize(player_name)
@name = player_name
end
end
class Room
attr_accessor :reference, :name, :description, :connections
def initialize(reference, name, description, connections)
@reference = reference
@name = name
@description = description
@connections = connections
end
def full_description
@name + "\n\nYou are in" + @description
end
end
#Adding new rooms
my_dungeon.add_room(:largecave, "Large Cave", "a large cavernous cave", {:west => :smallcave})
my_dungeon.add_room(:smallcave, "Small Cave", "a small, claustrophobic cav", {:east => :largecave})
end