You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Jul 22, 2024. It is now read-only.
This change will need to be done within the Android project, possibly with platform specific implementations to choose the correct pose for the ray and buttons/inputs used for the primary action.
The text was updated successfully, but these errors were encountered:
To support WebXR in #690, additional fields will be exposed by Gecko in the ShMem struct used to communicate the state of the XR hardware.
WebXR includes support for the XRInputSource interface:
https://immersive-web.github.io/webxr/#xrinputsource-interface
To populate this interface, each platform supported by FxR will need to determine how/when the user is performing the "primary action":
https://immersive-web.github.io/webxr/#primary-action
This will be used generate XRInputSourceEvent events, representing the "select" gesture:
https://immersive-web.github.io/webxr/#xrinputsourceevent
This change will need to be done within the Android project, possibly with platform specific implementations to choose the correct pose for the ray and buttons/inputs used for the primary action.
The text was updated successfully, but these errors were encountered: